RimWorld

RimWorld

249 ratings
Craftable Psylink Neuroformers
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
121.031 KB
29 Oct, 2020 @ 8:37am
11 Jul @ 1:24pm
5 Change Notes ( view )
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Craftable Psylink Neuroformers

In 1 collection by Dragon
Way more mods than should work together
483 items
Description
Brief Overview
Have you ever wanted some sweet Psionic powers while simultaneously telling the Empire to shove it and not wait around for quests to pop up? Well now you can! This is a super simple mod that adds the ability to craft Psylink Neuroformers (formerly Psychic Amplifiers) on your own.

This is my first mod so I cannot guarantee this won't somehow explode, though I've tested it and it seems to work without issue. It's just a simple recipe mod after all.

How to Get
Found in the Fabrication Bench after researching Neural Computation, the recipe requires 10 Plasteel, 4 Advanced Components, and 250 Silver. The crafter must have 16 Crafting and 8 Intellectual for balancing.

If you wish to change this, the Recipes.xml within the Defs folder can be modified with notepad++.

Compatibility
This mod only adds a single recipe, and should be compatible with everything as long as it doesn't somehow remove the Neural Computation research.

Why
I've been looking for ways to somehow shove my way into Psionics without allying with the Empire while also bypassing that wait time for quests because I typically play with a lot of mods related to tech and advancement, but I could not for the life of me find one out there that allows you to make your own Psylinks. So I though "screw it, how hard could it be," and after a bit of researching, this was made! I tried to make it quite hard to craft as to make the whole "archotech mind powers" title still strong and not just a pushover description.
This mod is meant to be played with others, though it should work standalone just fine.

By the way, you can do whatever you want with this, copy it, mess with it, reupload it, I don't really care as long as people are having fun. It'd be nice to mention me, but I won't complain regardless.
44 Comments
Dantanen 11 Jul @ 1:12pm 
Seems to work just fine in 1.6
2002cear 15 Feb @ 4:39am 
Thanks for your work on this one and keeping it updated!
NoonAndNight 16 Oct, 2024 @ 10:35am 
Looks like no one ever said "thank you" for updating this.

Thank you for updating this!
دانيال أيفان مولا 16 Apr, 2024 @ 7:25pm 
looking forward 1.5 too lol
Diefallman 12 Apr, 2024 @ 5:28am 
1.5 update please and thank you in advance
Six 11 Apr, 2024 @ 4:25pm 
Very much looking forward to 1.5 update! Thank you for your effort, your mod is appreciated!
Victor 1 Sep, 2023 @ 2:24pm 
Oskar said they replaced the vanilla def, so I guess you'd have to make a patch for that.
Dragon  [author] 1 Sep, 2023 @ 3:59am 
Does the conflict stop the mod from working/crash? I can't imagine how if it did.
Victor 25 Aug, 2023 @ 11:45am 
Conflicts with Vanilla Factions Expanded - Deserters
https://gist.github.com/HugsLibRecordKeeper/ebe71b747eb5fcee72de1880b0348f51