Stormworks: Build and Rescue

Stormworks: Build and Rescue

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REDFIN | APN Radar-Guided Anti-Air Missile
   
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29 Oct, 2020 @ 2:02pm
30 Oct, 2020 @ 1:34am
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REDFIN | APN Radar-Guided Anti-Air Missile

In 1 collection by Keptin
RMMV Missile System | Detect. Track. Engage.
9 items
Description
REDFIN

Introducing the REDFIN APN Guidance Missile, a culmination of several days of work with a ton of help from the Stormworks Radar & Guidance discord team, especially SinisterMinster and MSTR_Unchained. REDFIN is made possible because of their help.

There are no cheats, no transceiver on the target, it's only radar, and using true APN guidance to home in on the target. Designed for short-range surface-to-air and air-to-air engagements. Includes a test-bed launch gantry.

REDFIN is Fire-and-Forget, REDFIN-S is Fire-and-Forget in a Slim Design, BLUEFIN is Operator-Steered, SPIKE is Laser/GPS-Guided
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2271351980
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2277467858
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2271784483
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2284862477


Features:
  • 1km+ Range
  • Fire and Forget Capability
  • True APN Guidance
  • Configurable Flight Control Unit
  • Target Estimation & Filtering
  • Lead Compensation
  • Radio Data Transmit
  • Radar Lock Light & Buzzer

Microcontroller Configuration:
Configuration
Description
Target Velocity Smoothing
Applies an averaging technique over this many ticks to smooth out velocity chop
Target XYZ Smoothing
Applies an averaging technique over this many ticks to smooth out target location estimation chop
Target Lead Compensation
Applies additional lead to the target's estimated location based on its current velocity
N Sensitivity
How sensitive the missile reacts to the target's motion in order to intercept
Filter Out Targets Below (Meters)
Applies a filter that ignores targets below this altitude in meters


Additional Notes:
-Functional range of 1km. Target must be visible/active for radar.
-Rapid target movements can evade missile. REDFIN likes targets that don't make rapid changes in direction or velocity.
-REDFIN will dumb-cruise straight until it finds a target, so it is possible to extend its range beyond 1km, but not by much in its current config.

How to Use:
A basic gantry/launch vehicle has been included for your reference. Aim in general direction of target, tilt up, and fire. That's it. For best results, wait until the target is on a steady course, and configure the missile's FCU microcontroller drop-down options to suit your target and scenario.

Known Issues:
Radar in Stormworks is janky and has some major limitations. REDFIN is far from perfect because of that, and offered as-is. Inspired players are welcome to open up the hood and apply new methods to improve REDFIN's target acquisition and missile guidance. I'd love to see what you come up with!

Feedback:
Please hit me up on the Stormworks Official Discord @Kep#1817.

Feel free to use in your creations and modify, I just ask that you credit my design by adding a link to it on your workshop post. Cheers :)

34 Comments
Retrowave 6 Feb, 2022 @ 2:33am 
please get the update out. id love to see these works
Damocloid 28 Oct, 2021 @ 6:06am 
why are these so BIG
SeikakuOtosan 25 Oct, 2021 @ 1:39pm 
Now that the weapon dlc is out and there are warheads I would love to see these get some love and be updated
Kamov☭ 19 Jul, 2021 @ 8:32am 
its like use cordinate of it would track on its own
Keptin  [author] 16 Jun, 2021 @ 5:39pm 
The devs have made several changes to the SRBs that have affected all missiles built before a few months ago. I may get around to updating these, but in the meantime players will have to tweak them.
jkcamels 9 Jun, 2021 @ 4:35pm 
Ive been trying to use your Surface to Air Missles but it seems they do not work ever, there are other APN missles out there that work 100%.
Keptin  [author] 9 May, 2021 @ 11:57am 
Radar in Stormworks is totally hit or miss--usually miss, sadly. There are no great workarounds, only hacks to get it somewhat more functional, until the devs address it.
Gamerman 8 May, 2021 @ 11:32pm 
Im using the Valkyrie mark II and setting its engine rotation to 0.5 so it moves at an absolute crawl and the rocket cannot get a slight lock at all and I wish the lock on wasnt absolute garbage
m3 16 Feb, 2021 @ 7:27pm 
he sure enjoys beating up a huey with missile ok
m3 5 Feb, 2021 @ 2:57pm 
it wont track or any of these missiles
either the radar needs fixing
and the heli im using is stuck in somewhat slow circles with autopilot on