Stellaris

Stellaris

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Necroids Bug Fix
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292.399 KB
30 Oct, 2020 @ 12:18pm
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Necroids Bug Fix

Description
Compatible with 2.8.1
Save game compatible
NOT Achievement compatible


I M P O R T A N T: The XL Necroid Turret bug was fixed with 3.0.1. This mod is therefore obsolete and won't be needed anymore if you use Necroids with Stellaris 3.0.1. However i will keep this mod on the workshop for people who are using Stellaris 2.8.*

You think this mod deserves to be supported? You want to help me argue with my wife why it's a good idea to spend so many hours on modding? Then please check out the links below

[www.paypal.com][www.ko-fi.com][www.patreon.com]

Features
This mod is an ultra-light weight and therefore super compatible mod that fixes a small but still very significant bug that was introduced with Necroids DLC:

right now as of 2.8.0 without this mod the XL Turrets for Necroids are not working and are broken (you can equip XL weapons but they won't shoot/fire properly). This mod is replacing the broken graphical assets for Necroid XL Turrets with larger L Turrets as a result leading to Necroid XL weapons working as intended (only the graphical turrets are replaced, XL Slots are unchanged)

I hope the PDX Devs are fixing this bug soon. You can use this mod while we are waiting for the fix. BUG was fixed with 3.0.1

Proof: you can test it yourself if you use a Necroid Juggernaut you will get this error message in the error log:
"necroid_01_turret_xl_entity has no attach point named turret_muzzle_01"


Please Note:
As soon as the Paradox Devs fix the broken Necroid XL Turrets, this mod won't be needed anymore with 3.0.1

W A R N I N G
If you are using my Aesthetic Cinematic Gameplay main mod (ACG) then DO NOT use this bug fix mod since it is not compatible with ACG => i already implemented this bug fix into ACG in a consistent way that is working with ACG
=> not necessary anymore

Ajey's mods





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28 Comments
Ajey  [author] 27 May, 2022 @ 1:01am 
*** PLEASE HELP ME: the only way the PDX devs will take a look and try to fix the annoying strike-craft bug is if enough people do upvote my bug report by clicking on the " ^ " sign and also post comments about how annoying it is - that's just what a PDX employee told me - this only takes a few seconds but it really helps a lot since i can't fix this bug myself and we need the PDX devs to take this bug report serious! please also tell your friends to do the same!
https://forum.paradoxplaza.com/forum/threads/stellaris-strike-craft-graphical-bug.1526982/ ***
Ajey  [author] 18 Apr, 2021 @ 7:18am 
*********************

I M P O R T A N T:
I just verified that with 3.0.1 the XL necroid turrets are working as intended. This mod is therefore obsolete and won't be needed anymore if you use Necroids and Stellaris 3.0.1.

However i will keep this mod on the workshop for people who are using Stellaris 2.8.*.

*********************
Bojangles 15 Apr, 2021 @ 7:28pm 
I didn't see anything about this bug being fixed in the 3.0.0 and 3.0.1 patchnotes unfortunately (unless i missed it).
Ajey  [author] 15 Apr, 2021 @ 1:09pm 
@RogueSkeptic

i haven't checked it yet. will check it in the upcoming days - right now i am busy with updating other mods. please note though that you can enable/disable this mod any time without any problems (also during save-games). in addition even if the bug will ever get fixed (or got fixed) it will never hurt you to use this mod. having said that i will definitely update this mod's description and post it here if and when this mod becomes unnecessary because the bug was fixed. i will let you know as soon as possible within the next days
RogueSkeptic 15 Apr, 2021 @ 12:45pm 
Is this mod still needed for 3.0?
Ajey  [author] 27 Mar, 2021 @ 5:58am 
@Arson with Lemurs ◕ω◕

i can keep this mod on the workshop if you want
Arson with Lemurs ◕ω◕ 27 Mar, 2021 @ 5:29am 
Thanks for the fix! When the devs update and fix it will you leave this mod for those on older versions or remove it? :o
Ajey  [author] 25 Jan, 2021 @ 8:15am 
@Edouy

not that i am aware of but you can test it yourself very easily => use juggernaut for necroids and if you see the the XL weapons not firing or firing from another place f.e. from the sun instead from the ship then you know you should use this mod to fix it ;) ... this mod is fully save-game compatible so it's easy to use whenever you need it
Ajey  [author] 19 Nov, 2020 @ 9:20am 
***This mod is fully compatible with 2.8.1. Unfortunately the turret bug was not fixed with 2.8.1. so i highly recommend to still use this mod with 2.8.1 Necroids***
Ajey  [author] 15 Nov, 2020 @ 5:20am 
@Samar3n

i know how to activate the beta but i am not using it because most mods are not udpated for 2.8.1 and i also do not update my mods for a beta patch. please keep in mind that a modder would have 2 x the work if he always had to provide the same mod for 2 different game versions. that's why most modders only publish their mods for the > main < version of stellaris and as soon as the beta patch get's officially released and therefore included into the main version of stellaris the mods will be updated :)