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https://forum.paradoxplaza.com/forum/threads/stellaris-strike-craft-graphical-bug.1526982/ ***
I M P O R T A N T: I just verified that with 3.0.1 the XL necroid turrets are working as intended. This mod is therefore obsolete and won't be needed anymore if you use Necroids and Stellaris 3.0.1.
However i will keep this mod on the workshop for people who are using Stellaris 2.8.*.
*********************
i haven't checked it yet. will check it in the upcoming days - right now i am busy with updating other mods. please note though that you can enable/disable this mod any time without any problems (also during save-games). in addition even if the bug will ever get fixed (or got fixed) it will never hurt you to use this mod. having said that i will definitely update this mod's description and post it here if and when this mod becomes unnecessary because the bug was fixed. i will let you know as soon as possible within the next days
i can keep this mod on the workshop if you want
not that i am aware of but you can test it yourself very easily => use juggernaut for necroids and if you see the the XL weapons not firing or firing from another place f.e. from the sun instead from the ship then you know you should use this mod to fix it ;) ... this mod is fully save-game compatible so it's easy to use whenever you need it
i know how to activate the beta but i am not using it because most mods are not udpated for 2.8.1 and i also do not update my mods for a beta patch. please keep in mind that a modder would have 2 x the work if he always had to provide the same mod for 2 different game versions. that's why most modders only publish their mods for the > main < version of stellaris and as soon as the beta patch get's officially released and therefore included into the main version of stellaris the mods will be updated :)
i did not try 2.8.1 yet and i am waiting for the full official release of the patch (out of beta) to check it out. as soon as the patch is released i will have to update all my mods anyway and in case this mod becomes unnecessary then i will just let everybody know either in the mod's description or comment section or simply remove the mod from the workshop :)
* Fixed a bug with a Necroid Battleship weapon slot.
Are they referencing this bug?
that's a vanilla bug that is caused by using too many mods (first happened after 2.8.0 was released). PDX devs have been informed as far as i know. no mod in particular is causing this. it's just the amount of mods - as far as i know. let's hope the PDX Devs fix this soon
I have a lot of mods and game stopped to even launch in this new patch, it freezes on 11% or 30% of loading screen. Vanilla works, but somehow it doesn't want to start with mods, no idea what exactly causes the conflict. Have you experienced this? What can it be? Thanks in advance!
this mod is not breaking anything. this mod only includes one small part of the graphical code for one particular turret (XL Turret for necroids). No other code included. This mod can never break anything and even if the PDX Devs ever fix the bug that this mod is fixing, then you could theoretically still use this mod without having any broken game
frankly those are parts of the code that i am less familiar with and right now i am busy with other projects. but if i get more time i might take a look at it (if the PDX devs haven't fixed your issue by then)
Which begs the question, why the fuck doesn't Paradox have a Quality Assurance team, and why are We their QA team? Why did they make a barely working foundation of a game before replacing the dev team with a skeleton crew, expecting them to not only make money and release DLC's, but Also fix bugs that they don't have the manpower to? Why is the horrendous launcher still horrendous? Why have they not apologized for the various mods They killed with their horrendous launcher? (the only way to upload mods now is through the launcher, with a chance of not only corrupting the uploaded mod- but corrupting the local files As WELL).
Its so messed up.. Paradox is a bad company. Don't bother defending them.