Stellaris

Stellaris

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Undeath Worlds
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133.028 MB
31 Oct, 2020 @ 6:24pm
4 Nov, 2024 @ 7:50pm
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Undeath Worlds

Description
Description:
The Undeath Worlds mod provides a new Ascension Perk (requires Climate Restoration) that gives you the decision to let the world be reborn as an undead world that provides a unique set of districts.

Districts:
Pyramid District: Ordinary urban district.
Monolith District: Provides 3 jobs for 1 technician, a miner, and a farmer each
Grave District: provides 3 Chronicler jobs, whether or not you have citizenship, provides 1 Necromancer/Death Cult job with their civilian skills.
Conversion District: provides 3 jobs for necrophages for necrophytes, provides 3 research jobs for everyone else.

Planet Bonuses:
10% resources from jobs.
10% less housing use.
10% population growth rate.
+10 Planet Housing.

Ring Segments:
Pyramid Segment: Normal urban segment.
Monolith Segment: Gives 30 jobs to technician, miner, and farmer at 10 each
Grave Segment: Provides 20 Summoner jobs regardless of whether you have a civilian level, provides 5 Necromancer/Death Cult jobs with their civilian skills.
Conversion Segment: Provides 20 Necrophyte jobs for Necrophages, provides 20 research jobs for everyone else.

Ring bonuses:
20% resources from jobs.
20% less housing usage.
20% population growth rate.
+20 Planet Housing.
+12 Max Buildings.

Addons:
(Patch)Undeath Worlds Purging Overwrite
Undeath Worlds + Real Space - System Scale
Undeath Worlds + UI Overhaul

When I overwrote the description I see now that I'm missing links to other mods I included pre-overwrite:
The Necrotic Plague by Flying Scorpion
The Dark Arts of Necromancy [3.2.2] by Inksitor
Currently compatibility with Necrotic Plague is broken for some reason but I'll leave the link for anyone interested in what it adds.

I accidentally overwrote the description with the one from my Necrodian Moons mod (twice now thanks to the launcher for that completely useless feature) but thankfully a Russian mod hosting site TOP-MODS RU[top-mods.ru] had the old (or at least an old) description up. I then used DeepL[www.deepl.com] to translate it back to english. So thanks to both of those sites for existing.
373 Comments
Don't even Try it 29 May @ 5:13pm 
I appreciate you and this mod so much! Not enough love is given to necroids outside of what little crumbs the devs manage to give- this is one of the few mods that does a lot to rectify that injustice.
Cephalon Sithalo  [author] 4 May @ 10:47pm 
At some point. I hadnt even considered how the district changes would effect this one...
I am hoping to get another mod updated within the next couple of weeks and then I will see about fixing this one up :LotusFlower:
KirbytheWizard101 4 May @ 8:41pm 
Will you be updating this for 4.0?
Cephalon Sithalo  [author] 23 Apr @ 10:24pm 
@w.girl27 Oh hey thanks for the kind words, so you know I been working on getting megastructures and ships back into the other mod but its taking longer than expected but I am making a little progress day by day.= :LotusFlower:
w.girl27 23 Apr @ 6:01pm 
thanks for your work in this great mod always love it for my necromancy games escpiallly when playing a necrophage who cant take the permant employment perk
Cephalon Sithalo  [author] 21 Nov, 2024 @ 4:57pm 
Not a problem, I am glad you found the cause :LotusFlower:
Shimmer 21 Nov, 2024 @ 9:35am 
Yeah I'm wrong, it was another mod, but it appears to only trigger with that one mod with other planet edition mod, which is why I accidentally suspected yours.
Sorry.
Cephalon Sithalo  [author] 18 Nov, 2024 @ 4:57pm 
@Shimmer are you 100% sure its this mod? I dont include anything that could get built on stars. No deposits related to stars, no megastructures. The closest thing I include to a buildable is just a decision to turn a ringworld undeath.

I have a few add building/district game start events for the starting origin. But even if those where somehow responsible, they only fire on game start and shouldnt allow the AI to do this.

I am not saying it isnt related to this mod in some hyper niche way. Games can bug out for a variety of reasons. Some bugs are common and some are so rare they are hardly ever seen.

But I am saying that there isnt really anything I can do to help. At least not that I am aware of sorry...
Shimmer 18 Nov, 2024 @ 1:58pm 
I don't know why, but with this mod activated, the AI will build a ton of random placeholders upon stars infinitely, they do nothing and contain nothing, but the sum of them slow CPU quite a lot.
Cephalon Sithalo  [author] 4 Nov, 2024 @ 7:52pm 
Done