Space Engineers

Space Engineers

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CoBB - AQL - Aquila Command Battleship
   
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Type: World
File Size
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240.383 KB
12 Feb, 2014 @ 4:28pm
11 Apr, 2014 @ 1:13pm
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CoBB - AQL - Aquila Command Battleship

In 1 collection by Lord Commissar
Phoenix Vintage Craft
62 items
Description
Update 4/11/14 - added glass windows

Update 3/23/14 - fixed thruster damage. added solar panels, fuel storage, and fuel conveyor systems

Update 2/18/14 - fixed the glitch related to the new passage blocks where ladders are replaced by turrets

Weight: 30.8 mil kg
Acceleration: 1.2m/s^2
Weapons: 19 Guns, 25 Launchers
Ammo Stores: 30 Large Containers
Hangar Capacity: at least 3 Falcon Interceptors or equivalents

The Aquila was created to replace the Wyvern as a flagship, allowing the Wyvern to focus solely on carrier and flight ops. As a command ship, the Aquila contains numerous comm systems and observation areas, as well as sections dedicated to fleet ops. There is also a larger number of officer quarters on the Aquila than most ships this size, to house the Fleet Admiral and his staff.

Although dedicated to a command role and smaller than the other two Phoenix Battleships, the Aquila is still a battleship in its own right. It has 44 weapons total, second only to the Kestrel in firepower. 30 Large Containers ensure that the firepower can be kept up for a substantial amount of time, while heavy armor is placed in every direction to guard against incoming fire.
18 Comments
agrimes 24 Mar, 2016 @ 1:06pm 
Yeah, the ship probably does deserve a refit but it will be a lot of work, it's on the order of 30,000 tons. it has a non-symmetrical interior so you'll need to work on the entire ship instead of half of it. I'd probably go modded to upgrade the engines a notch and armor thrusters to improve the contouring of the hull. A theme seems to be the juxtaposition of smoooth and angular shapes, so it will require almost as much care as it took to design it in the first place. It also is lacking any manufacturing capability, all ships require at least a minimal caps for that, not to mention the O2 system and, necessarily hyperdrive mod, the stock jumpies are the suck for a ship of this size.
SotP Hunter 28 Oct, 2014 @ 5:02pm 
Ok, this looks like another ship that needs a refit
Star-X 30 Aug, 2014 @ 9:37pm 
Just a note: the ship still has a few vented windows. They're really easy to replace, but I thought I should mention it.
miku2020 1 Mar, 2014 @ 2:24am 
nice model :) but too many heavy armor weak spot. i mean that when destroy light armor there is lot pieces floating and they are heavy armor -_- bassically it's be made that way it will tear open
Lord Commissar  [author] 28 Feb, 2014 @ 8:47pm 
just a hypothetical area where officers can coordinate the fleet and handle comms between ships. it's just for the lore really...
shock trooper 28 Feb, 2014 @ 5:56pm 
what does it mean by fleet ops?
Berun 26 Feb, 2014 @ 3:06am 
I like how you lay out the internal design of the ship. That is really cool and has made me think a little more about how my own ships are laid out. Great work! Keep it up!
Mehkno 20 Feb, 2014 @ 4:55am 
A shame, I love large scale Capital v Capital, Fighter v Fighter fleet conflicts. But for now, I agree, let time dictate these ships abilities.
Lord Commissar  [author] 19 Feb, 2014 @ 6:47pm 
thanks for the feedback. yeah i love the Kestrel and its dreadnought style role. i think it really creates a nice presence on the battlefield. the weak spots aren't exactly intentional, as they more for the aesthetics than anything else. however, i do like some weaknesses in a way because i think it makes things both more realistic and gives them more personality.

Vanguard, only time will tell if these ships will actually do what i want them to lol, since we don't even have large ship weapons yet. feel free to blow the stuff up any time though, it's not like i don't do that myself lol. i doubt i would ever have enough people to give you a real fleet battle though