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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=654907647
Vanguard, only time will tell if these ships will actually do what i want them to lol, since we don't even have large ship weapons yet. feel free to blow the stuff up any time though, it's not like i don't do that myself lol. i doubt i would ever have enough people to give you a real fleet battle though
using too many Gyros makes it easy to overcompensate and i found that i spend a lot of time fighting the momentum that i have created if i do so. i never noticed the turn speed increasing after a certain number anyway, at least not significantly. therefore i try to find a balance between too few and too many gyros, though i don't claim to have discovered it either.
engines is more of an aesthetic thing than anything else, but in some cases like this ship i ran out of room for reactors (without taking away more armor or making things more cramped) so i left the engines where they were. With ships this heavy speed is no longer a priority, and armor takes over.
secondly they have a mobility problem. why dont you use more gyros? and engines too.