RimWorld

RimWorld

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Halflings of the Moot
   
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Mod, 1.2, 1.3
File Size
Posted
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701.743 KB
1 Nov, 2020 @ 5:58am
24 Aug, 2021 @ 4:05am
4 Change Notes ( view )

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Halflings of the Moot

Description
V1.1.0 24-Aug-21

Adds Warhammer style Halflings to RimWorld.

Small humanoids that are fond of food and usually good with a bow.
Their small frames requires their own clothes which are focused towards
a Warhammer Fantasy level of technology.

The Moot is a province of the Empire known for its farmlands and quality
of produce.

Includes:
- Playable Halfling race
- Starter Halfling scenario
- The Moot as a faction
- Halfling apparel

Requires:
JecsTools, and Humanoid Alien Races

Thanks to:

SickBoyWi for Rimhammer inspiration and which this is meant to expand.

Jecrell for Lord of the Rims - Hobbits and his tools and tutorials.

Games Workshop for a great setting.

J.R.R. Tolkien for Lord of the Rings which set all this in motion.

==== Change Log 1.0.0 ====
Initial release

==== Change Log 1.0.1 ====
Bug fixes

==== Change Log 1.0.2 ====
Compatibility with Rimhammer magic items and jewelry
added with thanks from SickBoyWi

==== Change Log 1.1.0 ====
Added support for 1.3 and minor typos
Popular Discussions View All (1)
2
20 Feb, 2021 @ 7:34am
Bug reports
Solarius Scorch
13 Comments
AmesNFire 13 Jul, 2022 @ 6:04am 
It's probably a mod conflict but I wanted to ask if it's normal for the halfing apparel to generate on other non-halfling pawns for quests or visitors/caravans.
Stargazer 18 Oct, 2021 @ 7:50am 
Where should this go in the mod order? It seems to be causing "not in a valid format" errors in all my other mods when I add it in.
Taki 4 Oct, 2021 @ 9:31am 
Vanilla apparel expanded tunic has Leathery material type for Tunics and Halfling Tunics do not. All of the other halfling apparel does leaving my halfling with a cloth shirt. Time to go add it to the mod manually now that I've posted the comment. Thank you for this mod BTW, I needed it for what I wanted.
xazil  [author] 28 Aug, 2021 @ 2:06am 
@ItsMeYaRids I have tried to keep the mod self contained to allow it to integrate with other mods without clashing. I was tempted to add pipeweed, foods, drinks and weapons like the slings, but have kept it clear. If I get more feedback that I should add more into it I'll look at putting in the work. I pay attention to SickBoyWi's discord that he runs for Rimhammer mods.

May I suggest "Vanilla Weapons Expanded - Tribal" to add the sling along with some other weapons that do not clash with the Rimhammer series.
ItsMeYaRids 24 Aug, 2021 @ 4:31pm 
I know most tech's left to the empire, but given that sling-wielding fieldwardens were oft spoken of in FRP, would it be possible for there to be a 'halfling sling' of some description added at some point?
pgames-food 10 Aug, 2021 @ 1:39pm 
making this for 1.3 might be a moot point - joke :lunar2019grinningpig:
Aranar 10 Aug, 2021 @ 1:33pm 
1.3 are planned?
xazil  [author] 2 Nov, 2020 @ 1:23pm 
As this mod only adds things you should be okay mid game, but the extra Moot faction will be missing.
Throckmorton 2 Nov, 2020 @ 10:26am 
can you add this mid game or does a new game need to be started