RimWorld

RimWorld

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Halflings of the Moot (Continued)
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
897.737 KB
11 Jan, 2024 @ 6:50am
27 Jun @ 8:39pm
7 Change Notes ( view )

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Halflings of the Moot (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
512 items
Race Mods
55 items
Description
Original mod by Xazil
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2274195812
If the original author requests it, I will remove this update.

--

1.5 : No longer explicitly requires JecsTools. Required components are included in this mod for halfling hediffs (less likely to mental break, more hungry, etc.)

1.4 : No longer explicitly requires JecsTools, but you won't get a few of the halfling hediffs (less likely to mental break, more hungry, etc.) unless you're using it.

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Original mod notes (1.3):


V1.1.0 24-Aug-21

Adds Warhammer style Halflings to RimWorld.

Small humanoids that are fond of food and usually good with a bow.
Their small frames requires their own clothes which are focused towards
a Warhammer Fantasy level of technology.

The Moot is a province of the Empire known for its farmlands and quality
of produce.

Includes:
- Playable Halfling race
- Starter Halfling scenario
- The Moot as a faction
- Halfling apparel

Requires:
Harmony [If you run mods, you're most likely running this]
JecsTools [no longer explicitly required]
HugsLib [not sure if really needed; let me know?]
Humanoid Alien Races [REQUIRED]
Rimhammer - The End Times [Optional]

Thanks to:

SickBoyWI for Rimhammer inspiration and which this is meant to expand.

Jecrell for Lord of the Rims - Hobbits and his tools and tutorials.

Games Workshop for a great setting.

J.R.R. Tolkien for Lord of the Rings which set all this in motion.

==== Change Log 1.0.0 ====
Initial release

==== Change Log 1.0.1 ====
Bug fixes

==== Change Log 1.0.2 ====
Compatibility with Rimhammer magic items and jewelry
added with thanks from SickBoyWI

==== Change Log 1.1.0 ====
Added support for 1.3 and minor typos