Avorion

Avorion

80 ratings
[2.0] - (SDK) Rebalance - Extended Docking Shields
   
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Mods: Mod
File Size
Posted
Updated
23.149 KB
2 Nov, 2020 @ 10:23am
15 Feb @ 9:12pm
5 Change Notes ( view )

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[2.0] - (SDK) Rebalance - Extended Docking Shields

In 2 collections by SDK
SDK's Collection Of Awesome Stuff
49 items
SDK's Expanded System Upgrades
24 items
Description
                                                If You Enjoy This Mod:
                                                            
Description:
This Rebalance will be globally applied to all ships and stations. It will protect docked ships/stations (Children) when docked to the Main ship/station (Parent).

Overview:
  • Both the Main Ship/Station and the Docked Ship/Station must have shields.
  • All Damage will be transferred to the Main Ships Shields when they are online.
  • Impenetrable Shields do NOT carry over. Docked ships shield may be bypassed if they are not Impenetrable. (Still Considering if I want to change this.)

Why Use This:
  • Carry your stations along with you and ensure they are well protected
  • Make smaller ships and attachments survivable while docked.
  • Allows you to practically add Docked Utility items to your ship without the fear of destruction during battle.

Updates:
Initial Release

Game Files Modified By This Mod:
This list is provided for other modders/users to help them with compatibility questions or other items. If another mod overwrites any of the functions from the files below there is a chance that this mod, or the other mod, may not work. If you find any mods that are incompatible please let me know and I will add them to the mod config so it provides a warning for users when turning the mods on.
  • (Inserted Script) sector/init.lua

Discord: Avorion Community Developers (Click To Join)
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Join the discord to provide feedback, suggestions, or to report bugs. - Shadow Doctor K
16 Comments
GrandBean 19 Apr @ 8:08am 
I haven't fully tested it I was hoping for a quick fix and it looks like its working.

In the files for this mod it was set for dependencies being max version 2.5.5 I changed that to 2.5.7 to match current version so far doesn't seem like anything was changed when they updated for this mod.


File : modinfo.lua

dependencies = {
{id = "2087266240", min = "1.*"},
{id = "Avorion", min = "2.*", max = "2.5.7"}
},


Looking over the code it looks like it just forces the child ship that's docked to have shield set to max(also says makes the child invincible as long as docked to parent and the parent has shields.) and any damage that it takes to be moved over to the parent ship. Child also needs shield too. With the only check is that docked and parent has shields I would think the rift damage would be covered too.

@Zappy The Floof
Imperatorius 3 Apr @ 12:45pm 
seems not to work with me
Zappy The Floof 25 Mar @ 8:31pm 
question, does this extend to rift subspace distortion damage as well?
When connecting to rustys leave the game running while at error message

Go to your workshop folder and delete the mod folder 2275503442 from Steam\steamapps\workshop\content\445220

Reconnect it should count it as installed while not in reality
DontBaitMe 16 Feb @ 4:26am 
So im playing on the Rusty server. Now it gives me an error loading that this mod isnt installed correctly, it should be 1.0 and i got 2.5 (according to error message)
KnifeHeart 15 Feb @ 9:54pm 
Issue fixed. Thanks SDK!
KnifeHeart 13 Feb @ 9:29pm 
Hello! This is causing an issue with one of my mods that requires a ship to be invincible. Would there be a way to make it possible to skip the extended shield damaged if a value is set on the ship?
Grim_Reaper 19 Dec, 2023 @ 3:06pm 
please update it. want to try it out
Morex 17 Aug, 2023 @ 3:52am 
updates? x)
SDK  [author] 5 Sep, 2021 @ 2:34pm 
Updated for Avorion 2.0 Beta. Enjoy!