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In the files for this mod it was set for dependencies being max version 2.5.5 I changed that to 2.5.7 to match current version so far doesn't seem like anything was changed when they updated for this mod.
File : modinfo.lua
dependencies = {
{id = "2087266240", min = "1.*"},
{id = "Avorion", min = "2.*", max = "2.5.7"}
},
Looking over the code it looks like it just forces the child ship that's docked to have shield set to max(also says makes the child invincible as long as docked to parent and the parent has shields.) and any damage that it takes to be moved over to the parent ship. Child also needs shield too. With the only check is that docked and parent has shields I would think the rift damage would be covered too.
@Zappy The Floof
Go to your workshop folder and delete the mod folder 2275503442 from Steam\steamapps\workshop\content\445220
Reconnect it should count it as installed while not in reality
I don't fully understand what the problem that you are having from how you described it. Can you explain it in more detail or in a different way please?
If correct, can this behaviour be configurable in e.g. the station settings (maybe same window like where you set the sell prices?)
In a factory complex where you have multiple stations the main shields one would become very fragile when multiple child stations are under attack.
Alternative might be to drain the childs shield first and after it reaches 0 it will redirect to the parent.
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Impenetrable shield idea
Can Impenetrable shields be a toggle on the main ship? If the upgrade is installed add new activatable entry in the ships energy configuration which enables this and adds energy cost based on volume (it becomes expensive when applied to similar sized childs, but not when you have a small ship docked to a massive parent)