Avorion

Avorion

[2.0] - (SDK) Rebalance - Extended Docking Shields
16 Comments
GrandBean 19 Apr @ 8:08am 
I haven't fully tested it I was hoping for a quick fix and it looks like its working.

In the files for this mod it was set for dependencies being max version 2.5.5 I changed that to 2.5.7 to match current version so far doesn't seem like anything was changed when they updated for this mod.


File : modinfo.lua

dependencies = {
{id = "2087266240", min = "1.*"},
{id = "Avorion", min = "2.*", max = "2.5.7"}
},


Looking over the code it looks like it just forces the child ship that's docked to have shield set to max(also says makes the child invincible as long as docked to parent and the parent has shields.) and any damage that it takes to be moved over to the parent ship. Child also needs shield too. With the only check is that docked and parent has shields I would think the rift damage would be covered too.

@Zappy The Floof
Imperatorius 3 Apr @ 12:45pm 
seems not to work with me
Zappy The Floof 25 Mar @ 8:31pm 
question, does this extend to rift subspace distortion damage as well?
When connecting to rustys leave the game running while at error message

Go to your workshop folder and delete the mod folder 2275503442 from Steam\steamapps\workshop\content\445220

Reconnect it should count it as installed while not in reality
DontBaitMe 16 Feb @ 4:26am 
So im playing on the Rusty server. Now it gives me an error loading that this mod isnt installed correctly, it should be 1.0 and i got 2.5 (according to error message)
KnifeHeart 15 Feb @ 9:54pm 
Issue fixed. Thanks SDK!
KnifeHeart 13 Feb @ 9:29pm 
Hello! This is causing an issue with one of my mods that requires a ship to be invincible. Would there be a way to make it possible to skip the extended shield damaged if a value is set on the ship?
Grim_Reaper 19 Dec, 2023 @ 3:06pm 
please update it. want to try it out
Morex 17 Aug, 2023 @ 3:52am 
updates? x)
SDK  [author] 5 Sep, 2021 @ 2:34pm 
Updated for Avorion 2.0 Beta. Enjoy!
rjwaters 13 Dec, 2020 @ 10:51am 
try turning off the flight assist on the smaller ship in the power settings?
SDK  [author] 20 Nov, 2020 @ 6:12pm 
@Berkys32, That isn't something I can fix. That is located in parts of the game that I'm not able to access.
Berkys32 13 Nov, 2020 @ 11:55pm 
Smaller ship is trying to stop, when Im flying big ship with smaller one docked to it. I know its not issue of your mod, just asking if you could solve it somehow ;)
SDK  [author] 12 Nov, 2020 @ 5:09pm 
@Berkys32, the turret thing is a vanilla game mechanic.

I don't fully understand what the problem that you are having from how you described it. Can you explain it in more detail or in a different way please?
Berkys32 12 Nov, 2020 @ 12:30pm 
When I dock smaller ship (shuttle) on my bigger ship, it starting to says I dont have enough turret slots. Also smaller ship is breaking, which makes big ship slower. Can you do something, so I can take smaller ship on trip with me?
Engine Of Darkness 7 Nov, 2020 @ 4:20pm 
If child and parent are fired at, would that mean that the main stations shield is drained at a higher rate at first, until the main station shields are down, in which case the child station shields would start to be drained?

If correct, can this behaviour be configurable in e.g. the station settings (maybe same window like where you set the sell prices?)

In a factory complex where you have multiple stations the main shields one would become very fragile when multiple child stations are under attack.

Alternative might be to drain the childs shield first and after it reaches 0 it will redirect to the parent.

----

Impenetrable shield idea

Can Impenetrable shields be a toggle on the main ship? If the upgrade is installed add new activatable entry in the ships energy configuration which enables this and adds energy cost based on volume (it becomes expensive when applied to similar sized childs, but not when you have a small ship docked to a massive parent)