Space Engineers

Space Engineers

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SCT-02 Southern Gothic
   
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Type: Blueprint
File Size
Posted
Updated
7.579 MB
2 Nov, 2020 @ 4:24pm
1 Dec, 2020 @ 2:07pm
2 Change Notes ( view )
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SCT-02 Southern Gothic

In 2 collections by hvalross
TR3 Modular Turret Collection
5 items
Coyote Orbital Design Bureau: Division A
23 items
Description
Update (February 2021)
The final Bermuda-class ship, Sound Mirrors, can be found here. It benefits from many, many functional and aesthetic upgrades that Southern Gothic lacks, and I would recommend using it instead for whatever war crimes you intend to commit = )

Southern Gothic is the second ship of Coyote Orbital's Bermuda-class. Designated SCT (for Special Combat Type), these have been our survival faction's primary combat ships for the past three months. Their low mass and powerful gravity drive give the vessels excellent agility, letting them dodge enemy fire with ease. To return fire. the Southern Gothic has a pair of automated missile turrets as well as a host of other more conventional weapons, including rocket launchers and a small gravity cannon. Ten jump drives with a combined range of over 7000 km let it cross long distances effortlessly, making it useful for scouting and trading as well.

This ship is fully survival-ready, and with a few tricks ( I wrote a guide explaining the whole process) can be painlessly printed. Though designed to use the Defense Shields mod on Skunkworks servers, this upload does not include those blocks; it is completely vanilla.

Note about DLC blocks: they make the ship look nicer, but if you don't have them it will not change things in any way that matters.

Specifications:
(Learn more by uploading .sbc file to SEPraisal[spaceengineerspraisal.net])
-Mass: 3,370,828 kg empty
-PCU: 43,925
-Blocks: 3,301 total | 988 non-armor
-Acceleration: 0-104 m/s in approx. 4 seconds forwards/backwards, all other directions approx. 6 seconds. Yeah. It's fast.
-Scripts: Gravity Drive Manager, Whip's Turret AI Slaving Script, Whip's Weapon Salvo Script

Controls:
Tab 1:
1-Forward camera
2-Fire fixed rocket launchers
3-Open/Close rocket launcher hatches (make sure these are open when you fire)
4-Fire gravity cannon (automatically reloads)
5-On/Off toggle for gravity drive
6-On/Off toggle for TR3 rotor turrets
7-Jump Drive A
8-Jump Drive B
9-Jump Drive C

Tab 2:
1-On/Off toggle for gatling turrets
2-On/Off toggle for missile turrets
3-On/Off toggle for point defense interior turrets
4-Auto/Recharge toggle for ship batteries
5-On/Off toggle for ship antenna
6-Fire reloadable rocket launchers on turrets (for funsies)
7-On/Off toggle for rotor turret rotor locks
8-On/Off toggle for rotor turret hinge locks
9-Open/Close gravity cannon hatch (automatically opens for firing sequence)

Description:
Coyote Orbital (often referred to simply as COY) started the build of this ship to replace the KMI Griffin used by pist as his go-to scout. The design's roundish form took inspiration from that ship and several others from KMI, as well as the great works of Taidyr. Approaching completion, it became apparent to us that it far surpassed the role of a scout, having enough maneuverability and shield health (approximately 4 million at lower charge rates) to tango with larger ships.

Bermudas were created with custom turrets in mind; in accordance with pist's wishes, the first-in-class (Gifts for the Earth, SCT-01) was finished mounting a pair of gatling modular turrets developed from those used on the Lance of Longinus.
Wanting a heavier armament for my own, I gave the Southern Gothic a pair of recently-designed TR3 rocket battlecannons, intended for forthcoming ships that the Bermudas ultimately killed on the drawing board. Other loadouts were proposed but never implemented.

At time of writing, no Bermuda-class ships have been lost to combat or accidents in service with Coyote Orbital. Until this release, they were kept top secret, with even screenshots of the vessels restricted to keep them relatively unknown. With the decline of most major COY enemies on Skunkworks, it was decided to release the ships in order to make things more interesting.

Any videos or other content on this ship is very much welcome--no need to ask! (just leave credit where possible)
If you like it, be sure to leave a rating...it means a lot <33

10 Comments
Shovel 5 Dec, 2020 @ 12:28pm 
Absolute chad of a ship, 10/10 would bring home to meet my parents.
Krougal 18 Nov, 2020 @ 3:40pm 
Derp! Yeah, it's been a while since I've Space Engineered. Was thinking old-school, turn the PB on and ship goes full speed ahead. Turning it off and on again does confirm it is indeed working properly (ship did seem awful maneuverable with the token ions). Needs cryopods because I am fucking lazy and the interior is a bit dark, but this might be my new favorite ship!
hvalross  [author] 18 Nov, 2020 @ 3:19pm 
@Krougal Thanks!
The gravity drive relies on your WASD etc. keyboard inputs; you control it the same way you would a ship with normal thrusters (except in this case, ridiculously powerful ones lol). This script is pretty much out of sight, out of mind. It only may need to be turned on and off for things like docking (the programmable block is number 5 on the first tab of the controls) or recompiled if things in the ship change ownership. Hope that helps = )
Krougal 18 Nov, 2020 @ 2:56pm 
Very interesting ship. Fucking brutal missile turrets. I love you for having nav lights!
How does the gravity drive work? I am not familiar with this particular script (I usually steal mine from FPC & Aly) and I feel like an idiot trying to make it go zoom.
hvalross  [author] 7 Nov, 2020 @ 7:47pm 
@Senanthes Tysm!
hvalross  [author] 7 Nov, 2020 @ 7:43pm 
@Taidyr thanks so much! You're absolutely right about the fine tuning; the ship has seen a lot of tiny changes over the weeks and months of its use.
This design was built around its central core of jump drives/gravity drives (something which I only just figured out for myself lol), and yeah...the redundancy and durability from that has definitely paid off. Hopefully there will be more where this came from soon, and I'm likewise excited to see your future builds : )
Senanthes 7 Nov, 2020 @ 5:11pm 
A very well designed ship for just about any task! Love it.
Taidyr 7 Nov, 2020 @ 12:18pm 
A very nice ship! Can definitely tell that it has seen some action and a lot of fine tuning before it was released.
I love the way how the internal systems are organized. Well protected, Redundancy with sensibly distributed components and still including an actual interior. Looking forward to see more like this!
hvalross  [author] 3 Nov, 2020 @ 6:54am 
couldn't have done it without you = )
pist  [author] 2 Nov, 2020 @ 4:30pm 
MADAME CATASTROPHE, OR WATERLILY, YOU'VE DONE IT TIME AND TIME AGAIN. THIS THING FUCKS. IT SCOUTS, IT 1V1s (EASILY), IT RAIDS. THE MISSILES SALVO, IT'S BEAUTIFUL. A work of art. If you pvp, it will not fail you.