Stellaris

Stellaris

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Spawn my darned custom empires already!
   
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3 Nov, 2020 @ 3:35pm
15 May, 2022 @ 12:34am
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Spawn my darned custom empires already!

Description
Increased chance of your own custom empires to spawn. 90% for a custom empire to be selected* 60% chance for a custom empire to spawn as fallen**

If you run into trouble, check the mini-guide further down!

Tell me why I clicked this mod and why the man in the thumbnail is so obviously in terrible pain.

This is a mod that increases the chance for your custom empires to spawn if you leave them on "able to spawn" mode rather than forcing spawns. It works well if you've got many custom factions and you want them to spawn randomly rather than having to decide yourself by using the force spawn option.

Guide on spawning custom empires

*If you want your custom empires to spawn properly it is highly recommended that you choose "Random" for their starting system. The reason for this is because if two or more custom empires use the same system, Sol, for example, or Binary II, only one of these can spawn, at all. One gets chosen, and the other ones that use the same system are excluded from spawning. So make sure you use Random system as the starting system.

Guide on spawning custom empires as fallen empire variants

**With this mod you can also make your custom empires spawn as fallen empires! This requires manually editing the text file with your custom empires. Simply hit Ctrl+F and search for "fallen", then set "spawn_as_fallen" to equal yes. Do this for every faction listed in the user_empire_designs.txt and that should do it. This file is usually located under MyDocuments\Paradox Interactive\Stellaris.

When you are done it should look like this:

[...] spawn_as_fallen=yes [...]

I tried to make my Imperium of Man custom empire spawn as a fallen empire and well, they'll change the name to a "fallen" sounding one. So Imperium of Man became...

MAN WATCHERS

Other than that, it seemed to work fairly well, their "personality" will be generated based on what ethics the custom empire had.
Popular Discussions View All (2)
0
9 Jul, 2021 @ 8:49am
Poll for how likely it should be that a custom empire is selected
Reaper
0
4 Nov, 2020 @ 8:35am
Questions or requests(?)
Reaper
33 Comments
Diiablox 4 Jun, 2024 @ 1:04am 
Interesting mod!

I'm keen on the customised Fallen Empire mechanic you've put in, that would work great for the Necrons in my current warhammer multiplayer game some mates and I are trying!

Do you know if it would be possible to custom spawn a marauder empire too? Or to increase the chance for custom to be fallen/marauder to 100%? Orks as marauders plus Necrons as fallen would actually be perfect.

Are there any mods that accomplish this already?
Reaper  [author] 13 Apr, 2023 @ 11:20am 
Unlikely. However if a mod changes the specific defines that this mod changes they will be overwritten. It's very unlikely. If you put this mod last, it should overwrite all other changes to the same defines.
fredrowe234 12 Apr, 2023 @ 6:11pm 
Does it matter where I put this in the load order?
Reaper  [author] 2 Nov, 2022 @ 10:59am 
If force spawn is checked, my mod does nothing. I think I may know the issue however.

Do multiple of your custom empires use a special spawn system, i.e. any other system than "Random"? If yes, two factions using the same type cannot spawn for whatever mystical reason paradox has decided.

Example: Three factions using Sol starting system are on force spawn. When one is selected, the others will not be able to spawn.

As for the directory the file is Stellaris\common\defines\00_defines.txt. If you modify this it will, just like my mod, modify your checksum, meaing in a multiplayer game your friends would need to have the same modifications. But more likely than not, it's due to starting systems!
Shade11 1 Nov, 2022 @ 11:52pm 
Bc i have a problem with spawning 12 custom empires in game with up to 12 AI's, with forced spawn checked.
Shade11 1 Nov, 2022 @ 11:50pm 
Where did you edit the spawn chances? Can you show me the directory?
Reaper  [author] 19 Jun, 2022 @ 8:19am 
If you force them on you'll have them spawn no matter what, you don't even need my mod for that.

The main reason why I made this "mod" if you can even call it that is because I had a huge list of custom empires I made and I wanted to have a random selection from all of them. If I put forced spawn on, I'd get the same list of custom empires spawning in every game.

With the mod on, you can keep spawn enabled, it'll be 90% spawning one of your custom ones and 10% to spawn a randomly generated one. It spices things up a bit. So in game with 10 empires (player not included) you could on average expect one auto-generated and 9 of your own.
⬷๏⦕Ω⦖๏⤐ 19 Jun, 2022 @ 2:52am 
if i put forced, will they show up for sure or i have to keep it just on ?
Reaper  [author] 15 May, 2022 @ 12:35am 
I've updated the required version now, it shouldn't give any message and should work like before.
Reaper  [author] 15 May, 2022 @ 12:29am 
Does it not work anymore?