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I'm keen on the customised Fallen Empire mechanic you've put in, that would work great for the Necrons in my current warhammer multiplayer game some mates and I are trying!
Do you know if it would be possible to custom spawn a marauder empire too? Or to increase the chance for custom to be fallen/marauder to 100%? Orks as marauders plus Necrons as fallen would actually be perfect.
Are there any mods that accomplish this already?
Do multiple of your custom empires use a special spawn system, i.e. any other system than "Random"? If yes, two factions using the same type cannot spawn for whatever mystical reason paradox has decided.
Example: Three factions using Sol starting system are on force spawn. When one is selected, the others will not be able to spawn.
As for the directory the file is Stellaris\common\defines\00_defines.txt. If you modify this it will, just like my mod, modify your checksum, meaing in a multiplayer game your friends would need to have the same modifications. But more likely than not, it's due to starting systems!
The main reason why I made this "mod" if you can even call it that is because I had a huge list of custom empires I made and I wanted to have a random selection from all of them. If I put forced spawn on, I'd get the same list of custom empires spawning in every game.
With the mod on, you can keep spawn enabled, it'll be 90% spawning one of your custom ones and 10% to spawn a randomly generated one. It spices things up a bit. So in game with 10 empires (player not included) you could on average expect one auto-generated and 9 of your own.
I'll have to test it and see if it works for me. Did you have any of the premade custom empires enabled?
You could modify the mod to fit your tastes :)
Would it be possible for this mod to add a new parameter in galaxy creation that lets you set the percentage that should be custom?