Arma 3
29 ratings
Oshkosh M-ATV M1240 - Battle Hardened
   
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Data Type: Composition
Composition Type: Convoy, Garrison, Patrol
Meta: Dependency
File Size
Posted
30.861 KB
4 Nov, 2020 @ 2:31am
1 Change Note ( view )

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Oshkosh M-ATV M1240 - Battle Hardened

In 1 collection by Anytature
Battle Ready Vehicles
31 items
Description
Oshkosh M-ATV M1240 - Battle Hardened


This vehicle is fully functional / I did test runs atleast three times and i found no unattached props / This is a similar varient of the M-ATV M1245 i posted today / Also know that this doesn't come with a flag / There will be more vehicles coming since making these stuff are quite fun to me.

Required Mods


RHSUSAF


Guides on HOW TO PLACE these compositions the correct way so it'll look like as intended

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2278190892 > Guide on how to disable Vertical Mode & Surface Snapping (Teaches you how to prevent issues like floating props or unaligned props)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2285583673 > Guide on how to rotate these compositions correctly (teaches you how to prevent unaligned or floating props while rotating these compositions)


Common Problem(s) People Are Having, Solved / Q&A

Q: Hey, i've subscribed your composition but it won't show up in the arma 3 launcher, why is that?

A: The reason why it won't show up in the arma 3 launcher is because it's not a mod , all my arma 3 contents are compositions so you can find it in Arma 3 editor > Composition > Steam subscribed content or you can just go to editor, press F2 and type the name of the vehicle you've subscribed.
14 Comments
Anytature  [author] 30 Dec, 2022 @ 1:32am 
if anyone cares, you don't have to do anything stated below if you are placing compositions through zeus
Anytature  [author] 28 Dec, 2022 @ 1:50pm 
in this case all you have to do is change the variable name from "M1240" to whatever you want for example CAR1, then below inside the init change all of the "M1240" to CAR1 and that's it. this is kinda time consuming tho
Beast1ysniper46 28 Dec, 2022 @ 1:38pm 
Oh that makes sense. What can I do to place down multiple?
Anytature  [author] 28 Dec, 2022 @ 1:24pm 
oh yeah you can't place more than one otherwise it'll break, the vehicle init name will change for example if the vehicles given name is "car1" and then place a duplicate of it then the init name will automatically change to "car1(1)", i used an attach script in the innit that goes like "this object will attach to 'car1' " so if the init name changes it wont work.
Beast1ysniper46 28 Dec, 2022 @ 12:48pm 
I placed only one then multiple and still had the same result. i will try rotating with SHIFT + LMB to see if that fixes it.
Anytature  [author] 28 Dec, 2022 @ 11:27am 
hmm, did you place more than one of this comp? it shouldn't de-attach objects from the vehicle unless the vehicle init name has changed. maybe also try rotating with SHIFT+LMB, personally i have not seen any issue like that.
Beast1ysniper46 28 Dec, 2022 @ 11:06am 
I've encountered an issue with this composition. When I place the vehicle down with vertical mode and surface snapping disabled and the vehicle works just fine, but if I rotate the vehicle with the rotation widget then everything "explodes" and goes flying everywhere. What can I do to fix this?
ThatSameGuy 22 Dec, 2020 @ 2:28am 
my flag is too small :Sadclot:
Anytature  [author] 21 Dec, 2020 @ 5:00pm 
Try the Military flag from PLP Artwork supporter
ThatSameGuy 21 Dec, 2020 @ 4:59pm 
i tried attaching some flag using the flagtexture but its too small :Sadclot: