RimWorld

RimWorld

46 ratings
[CE Only] Housefire (+ Chisel)
   
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Mod, 1.2
File Size
Posted
Updated
554.223 KB
4 Nov, 2020 @ 12:34pm
24 Dec, 2020 @ 12:05am
7 Change Notes ( view )

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[CE Only] Housefire (+ Chisel)

Description
Adds some proper usage for all these thermobaric rounds (and 12x64 pulse rounds) you have piled up.

Housefire requires Pulse-charged Munitions and Advanced Launchers researche, while Chisel needs only Pulse-charged munitions.




Testing and additional feedback needed.
Popular Discussions View All (1)
0
27 Sep, 2021 @ 9:44am
1.3
Drakuba
25 Comments
KVAS CHASER 29 Dec, 2022 @ 3:48am 
1.4 when..........
森近爱雨 28 Dec, 2021 @ 10:41am 
it can work in 1.3 without updated now
Sketch 9 Aug, 2021 @ 4:59pm 
hope it gets updated
esev 27 Apr, 2021 @ 1:59pm 
after using this mod a while, the Chisel is a bit op just because of how much damage it can put out per burst. it pretty much completely outclasses every other ranged weapon. Pair this with mechanoids dropping 3600 rounds for every centipede. I, personally, will be switching the calibers of the woodpecker and the chisel to fix this.
CassieIrradiated 14 Apr, 2021 @ 11:58pm 
It's three. Housefire is a portable inferno cannon, chisel is an HMG in 12x64, and woodpecker is a DMR similar to the G11, but in 5x35 charged.
beetlecat 10 Feb, 2021 @ 5:01pm 
Is it 3 guns, or just two? Who am I kidding? I'll just install it and see for myself :)
Rifleman 5 Jan, 2021 @ 3:29am 
I reloaded my modlist and it seems to be fine now... Not sure what happened.
Rifleman 4 Jan, 2021 @ 3:37pm 
I'm getting a conflict with this mod too... will try to sort out what it's conflicting with.... load times make it take a while though...
Captain Crunch 23 Dec, 2020 @ 5:29pm 
(Part 2)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Captain Crunch 23 Dec, 2020 @ 5:29pm 
Any idea how to resolve this error or can i ignore it:


(Part 1)
XML error: <prerequisites><li>CE_AdvancedLaunchers</li><li>ChargedShot</li></prerequisites> doesn't correspond to any field in type RecipeMakerProperties. Context: <recipeMaker><workSpeedStat>GeneralLaborSpeed</workSpeedStat><workSkill>Crafting</workSkill><effectWorking>Smith</effectWorking><soundWorking>Recipe_Smith</soundWorking><recipeUsers><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedGun</unfinishedThingDef><researchPrerequisite>Gunsmithing</researchPrerequisite><prerequisites><li>CE_AdvancedLaunchers</li><li>ChargedShot</li></prerequisites></recipeMaker>
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)