RimWorld

RimWorld

[CE Only] Housefire (+ Chisel)
25 Comments
KVAS CHASER 29 Dec, 2022 @ 3:48am 
1.4 when..........
森近爱雨 28 Dec, 2021 @ 10:41am 
it can work in 1.3 without updated now
Sketch 9 Aug, 2021 @ 4:59pm 
hope it gets updated
esev 27 Apr, 2021 @ 1:59pm 
after using this mod a while, the Chisel is a bit op just because of how much damage it can put out per burst. it pretty much completely outclasses every other ranged weapon. Pair this with mechanoids dropping 3600 rounds for every centipede. I, personally, will be switching the calibers of the woodpecker and the chisel to fix this.
CassieIrradiated 14 Apr, 2021 @ 11:58pm 
It's three. Housefire is a portable inferno cannon, chisel is an HMG in 12x64, and woodpecker is a DMR similar to the G11, but in 5x35 charged.
beetlecat 10 Feb, 2021 @ 5:01pm 
Is it 3 guns, or just two? Who am I kidding? I'll just install it and see for myself :)
Rifleman 5 Jan, 2021 @ 3:29am 
I reloaded my modlist and it seems to be fine now... Not sure what happened.
Rifleman 4 Jan, 2021 @ 3:37pm 
I'm getting a conflict with this mod too... will try to sort out what it's conflicting with.... load times make it take a while though...
Captain Crunch 23 Dec, 2020 @ 5:29pm 
(Part 2)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Captain Crunch 23 Dec, 2020 @ 5:29pm 
Any idea how to resolve this error or can i ignore it:


(Part 1)
XML error: <prerequisites><li>CE_AdvancedLaunchers</li><li>ChargedShot</li></prerequisites> doesn't correspond to any field in type RecipeMakerProperties. Context: <recipeMaker><workSpeedStat>GeneralLaborSpeed</workSpeedStat><workSkill>Crafting</workSkill><effectWorking>Smith</effectWorking><soundWorking>Recipe_Smith</soundWorking><recipeUsers><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedGun</unfinishedThingDef><researchPrerequisite>Gunsmithing</researchPrerequisite><prerequisites><li>CE_AdvancedLaunchers</li><li>ChargedShot</li></prerequisites></recipeMaker>
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
KVAS CHASER 17 Dec, 2020 @ 2:20pm 
Finally I can use a 64k 12x64 rounds and 1k of those thermobaric boom-boom's.
BrainyAnteater 5 Dec, 2020 @ 12:16pm 
Love the artwork! Really only subbed because of it. Overall, I do think that the ammunition they use was only used as a source of income only. Thank you for making this
Bilge-Soup Head 30 Nov, 2020 @ 8:12am 
One of the coolest mods to this date, gonna make my already powerful bionic supersoldiers gods of the rimworlds!
xyrc 29 Nov, 2020 @ 12:23am 
I agree with the guy agreeing under me
Shira 28 Nov, 2020 @ 5:54am 
I agree to the guy under me
some ting wong 27 Nov, 2020 @ 7:42am 
5x35mm charged or 60mm mortars need a use... *cough*
1351826225 27 Nov, 2020 @ 6:51am 
真6
NetImmerse  [author] 27 Nov, 2020 @ 5:36am 
i wonder
Azerbaijan_Technology 27 Nov, 2020 @ 5:32am 
Oh hello there, is this mod.......ermm.CE COMPATIBLE?
Judson h. Cames 9 Nov, 2020 @ 2:19pm 
neat
Hatcher 9 Nov, 2020 @ 12:16pm 
I can think of using them as IED, enclosed in a tiny wooden shed to prevent deterioration, combined with regular explosives, remote or tripwired. It's basically an antigrain weaponry.
But collecting them? Only an idiot keep these charges inside a base. One single droppod, accident "bzzt" or pyromaniac breakout and you are so screwed, you wouldn't believe.

Decent idea, tho. The fact that you can loot mech's ammo but can not use it properly is kinda annoying.
Bl00DASP 6 Nov, 2020 @ 3:42pm 
next give us somthing to do with all that charge blaster centipide ammo!
Skelsh 5 Nov, 2020 @ 4:20am 
I always use the ammo as explosives. Haul them to a sleeping mech cluster and mortar them and they'll wipe that fucker out.
NetImmerse  [author] 4 Nov, 2020 @ 1:25pm 
@Rosco fixed, should use ammo as intended now
thanks for pointing out
Rosco 4 Nov, 2020 @ 1:12pm 
Pretty cool weapon!
However, ammo doesn't seem to work on this thing : i'm able to reload it without ammo (Only have CE and this mod + ammunition setting is checked)