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Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Part 1)
XML error: <prerequisites><li>CE_AdvancedLaunchers</li><li>ChargedShot</li></prerequisites> doesn't correspond to any field in type RecipeMakerProperties. Context: <recipeMaker><workSpeedStat>GeneralLaborSpeed</workSpeedStat><workSkill>Crafting</workSkill><effectWorking>Smith</effectWorking><soundWorking>Recipe_Smith</soundWorking><recipeUsers><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedGun</unfinishedThingDef><researchPrerequisite>Gunsmithing</researchPrerequisite><prerequisites><li>CE_AdvancedLaunchers</li><li>ChargedShot</li></prerequisites></recipeMaker>
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
But collecting them? Only an idiot keep these charges inside a base. One single droppod, accident "bzzt" or pyromaniac breakout and you are so screwed, you wouldn't believe.
Decent idea, tho. The fact that you can loot mech's ammo but can not use it properly is kinda annoying.
thanks for pointing out
However, ammo doesn't seem to work on this thing : i'm able to reload it without ammo (Only have CE and this mod + ammunition setting is checked)