Caves of Qud

Caves of Qud

Not enough ratings
[Outdated] Promethia's Playable Girshkin
   
Award
Favorite
Favorited
Unfavorite
Character: Genotype
File Size
Posted
118.229 KB
5 Nov, 2020 @ 3:47pm
1 Change Note ( view )

Subscribe to download
[Outdated] Promethia's Playable Girshkin

Description
Makes glow-wights and Agolzvuvs playable.

Both have high physical stats, and lacking mental stats.
Both have faction reputations that may make the early game interesting. Especially in settlements.
Glow wights are extremely mutative on account of their frequent imbibing of girsh and girsh accessories.
Agolzvuvs are only as mutative as the average mutant, but have extremely deadly leg barbs that can tear your opponents apart.

DISCLAIMER: Some components of the mod are currently unimplemented, and it is certainly work in progress. It absolutely works (at time of writing), but currently the girsh spawner is lacking the spawning element, and things may be tweaked later according to suggestions.
12 Comments
MusicalAuraFox 30 Dec, 2024 @ 9:16pm 
I hope this does get updated, glow-wights have changed so much leading up to the release of the game, I am sure what could be added would be quite interesting.
PROMETHIA  [author] 2 Oct, 2022 @ 9:13am 
The mod is likely very outdated by this point, and I don't think I'm going to have the time to return to it. Maybe at some point in the future but probably not soon. If I do, it'll likely be a more expansive mod surrounding the concept of playing as girsh, rather than an update to this mod.
BaconflavouredCockmuffin 2 Oct, 2022 @ 8:06am 
I've been experiencing crashes when I try to start a game. Any chance for a fix?
TheTomatoDevourer 1 Apr, 2021 @ 11:50am 
@Promethia Anything you can do is appreciated.
PROMETHIA  [author] 31 Mar, 2021 @ 6:44am 
So, the girshling hostile thing is hopefully an easy fix, I'll have to take a look at that. As for the mutation bug, I don't think that's related to my mod, that should be either a vanilla or other mod bug. For the last one, yeah, agolwomb isn't implemented. I kinda fell out of CoQ modding while working on this and some other mods. I can take a look and try to implement some basic functionality though.
TheTomatoDevourer 31 Mar, 2021 @ 5:36am 
@Promethia So my character had died and I started the exect same type of character just so I can confirm the bug.
First, I can confirm that any grishling will be hostile towards you beside the one you spawn next to.
Second, I also experienced furthere bugs. Here they are So far:
- When I leveled up, I had just hit 4 mutation points when the genom got excited. When I pressed to use those points to gain a new mutation before I can decide which mutation to furtherer, It didn't actually gained me a new mutation. It didn't display the options of a new mutation, only the wings mutation you start with and it also Spent my mutation points without giving me any benifit.

- The agolzvuv spawner said to start with a mutation called ' Agolwomb' and it doesn't. I don't know if that's also a bug or something you haven't implimented yet (since last run with the same character also didn't have it), but I figured I'll mention it.

TheTomatoDevourer 31 Mar, 2021 @ 3:18am 
@Promethia Yeah, I play as a agolzvuv. I've encountered a legendery grishling and it's followers and they were hostile. I'm not sure if any of the grish beside those you spawn next to aren't hostile. I'll try and will let you know.
PROMETHIA  [author] 29 Mar, 2021 @ 5:34am 
I'm assuming you're an agolzvuv? Glow-wights are actually hostile to the girsh because they eat them to consume their corruption, according to what lore I could find. The girshlings also being hostile sounds like a bug. If you're a glow-wight, then it's the same but swapped.
TheTomatoDevourer 28 Mar, 2021 @ 4:47pm 
Aren't grishlings and glow-wights suppose to be friendly towards me? Because they are aggresive.
Shubs 7 Nov, 2020 @ 4:57pm 
Yeah but I believe it's broken with the current version. I assume work is being done on implementing the starting natural weapons?