Caves of Qud

Caves of Qud

[Outdated] Promethia's Playable Girshkin
12 Comments
MusicalAuraFox 30 Dec, 2024 @ 9:16pm 
I hope this does get updated, glow-wights have changed so much leading up to the release of the game, I am sure what could be added would be quite interesting.
PROMETHIA  [author] 2 Oct, 2022 @ 9:13am 
The mod is likely very outdated by this point, and I don't think I'm going to have the time to return to it. Maybe at some point in the future but probably not soon. If I do, it'll likely be a more expansive mod surrounding the concept of playing as girsh, rather than an update to this mod.
BaconflavouredCockmuffin 2 Oct, 2022 @ 8:06am 
I've been experiencing crashes when I try to start a game. Any chance for a fix?
TheTomatoDevourer 1 Apr, 2021 @ 11:50am 
@Promethia Anything you can do is appreciated.
PROMETHIA  [author] 31 Mar, 2021 @ 6:44am 
So, the girshling hostile thing is hopefully an easy fix, I'll have to take a look at that. As for the mutation bug, I don't think that's related to my mod, that should be either a vanilla or other mod bug. For the last one, yeah, agolwomb isn't implemented. I kinda fell out of CoQ modding while working on this and some other mods. I can take a look and try to implement some basic functionality though.
TheTomatoDevourer 31 Mar, 2021 @ 5:36am 
@Promethia So my character had died and I started the exect same type of character just so I can confirm the bug.
First, I can confirm that any grishling will be hostile towards you beside the one you spawn next to.
Second, I also experienced furthere bugs. Here they are So far:
- When I leveled up, I had just hit 4 mutation points when the genom got excited. When I pressed to use those points to gain a new mutation before I can decide which mutation to furtherer, It didn't actually gained me a new mutation. It didn't display the options of a new mutation, only the wings mutation you start with and it also Spent my mutation points without giving me any benifit.

- The agolzvuv spawner said to start with a mutation called ' Agolwomb' and it doesn't. I don't know if that's also a bug or something you haven't implimented yet (since last run with the same character also didn't have it), but I figured I'll mention it.

TheTomatoDevourer 31 Mar, 2021 @ 3:18am 
@Promethia Yeah, I play as a agolzvuv. I've encountered a legendery grishling and it's followers and they were hostile. I'm not sure if any of the grish beside those you spawn next to aren't hostile. I'll try and will let you know.
PROMETHIA  [author] 29 Mar, 2021 @ 5:34am 
I'm assuming you're an agolzvuv? Glow-wights are actually hostile to the girsh because they eat them to consume their corruption, according to what lore I could find. The girshlings also being hostile sounds like a bug. If you're a glow-wight, then it's the same but swapped.
TheTomatoDevourer 28 Mar, 2021 @ 4:47pm 
Aren't grishlings and glow-wights suppose to be friendly towards me? Because they are aggresive.
Shubs 7 Nov, 2020 @ 4:57pm 
Yeah but I believe it's broken with the current version. I assume work is being done on implementing the starting natural weapons?
PROMETHIA  [author] 6 Nov, 2020 @ 7:22am 
Oh cool! I didn't even know something like this existed
Shubs 6 Nov, 2020 @ 7:14am 
I just commented on an older version of a mod like this about updating, so this is wonderful to see!