Stellaris

Stellaris

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Rebellion and Revolution
   
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256.750 KB
7 Nov, 2020 @ 8:59pm
10 Nov, 2020 @ 8:31am
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Rebellion and Revolution

Description
Rebellion and Revolution
This mod introduces "rebellion" and "revolution" for the country that is too much massive.
People who think the country does not take count of them may try to rebel, and build a new country by themselves.

日本語翻訳パッチはこちら

Trigger Conditions of Rebellion Events
When the following conditions are met, rebellion events are triggered in MTTH 2 years:

  • over 10 years passed in the mid game
  • the other rebellion is not in progress
  • on a planet, it is not a capital
  • and it is not in the same system as a capital planet
  • and over 30% of the pops in the planet do not support the country ethos

Rebellion Events
Rebellion has the following phases:

  1. "Dissatisfaction for the government is increasing"
  2. "A small riot is outbreaking"
  3. "The whole planet is under control of the riot"
  4. "Coup d'Etat has occurred"

Recent Updates
  • Bug fixes
21 Comments
SolkimGod 22 Jul @ 4:07pm 
when new update
Dr. Quackers M.D. 18 Aug, 2022 @ 7:40am 
Does it effect AI as well? Would love to see an big empire fracture giving the fish a chance to feed.
malthric 24 Jun, 2021 @ 4:50pm 
can we instigate rebellions
TheCasualAspie 26 Feb, 2021 @ 10:51am 
The mod's a bit broken for me, I'm getting rebellions on planets with no pops not supporting the country ethos
[SHERPA] Infernos 30 Jan, 2021 @ 12:40pm 
I'm with a couple of other people here, it should only be (at most) sector-wide. Also there should be ways to stop the riots and eventual uprising, right now its basically a game-ender for me cause the revolution has a military 3x stronger than mine, and half my space.
frodo821  [author] 15 Dec, 2020 @ 6:34pm 
@Slovenec Yes, it's possible, but I dared to make it so. Because I would have been wanting to make an enemy that it's too difficult to defeat even though of the very late stage of the game. I have been feeling too much easy to overgo crises even if they are enlarged by x25.
jfd 13 Dec, 2020 @ 3:36pm 
Is it possible to make this mod so that the rebeling planet/habitat gets only the system they rebel in or a couple of sorrounding systems? Right now they just get half of your empire and sometimes your fleets too
frodo821  [author] 12 Nov, 2020 @ 11:46pm 
@Juke™WearMaskOrPerish™ Now, it can't be avoided, but I have a plan to implement some ways to avoid.
> Also, it should factor in founder species
No, I don't think so. I think if the suggestion were merged, too much hard to play with xenophile ethic, and the other ethos would have far fewer rebellions (especially with xenophobe ethic).
Juke™ 12 Nov, 2020 @ 1:05pm 
I think AIs should have rebellions, but I have a question: Once the first "Dissatisfaction for the government is increasing" fires, can the rebellion still be avoided? Also, it should factor in founder species (primitive slug planet no like commonwealth o' man)
frodo821  [author] 12 Nov, 2020 @ 4:09am 
I wouldn't think to modify the trigger to check the empire sprawl, because it is often less than or equal to empire admin cap on the mid-game, end-game or the beyond. I worry about if empire sprawl is checked, rebellions would never occur.