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Id say the map is pretty easy for humans because theres large amounts of guns/ammo and it has rather much open field which benefits ranged combat.
But then again thats just what makes a church map a church map.
Lowering the amount of guns/ammo would work, but i think it would make the map have the same scarce "dude i cant find a gun, lets rtv" gameplay like most other zps_ maps.
Buffing zombie lives just seems the better way.
The map is currently on 45% human win rate, which is insanely high.
For comparison: church_skittles (the most human sided map in existance) has 30% human win rate. (However on skittles theres lots of zombots fighting for zombies, something that is not done on zps_ maps because there lives are actually valueable and shouldnt be wasted by dumb bots)
I just need to know where exactly it goes out of the window. The barricades being too strong? Too many ammo/weapons/items? Zombie spawns not working properly?
Also, keep in mind that the map has been tested mostly on vanilla servers. So, with perks and other modifications it will definitley be heavily human-sided.
The human win rate is really high though, the map is just too easy.
Making it zpo_ would fit the church stlye more in my opinion.