Zombie Panic! Source

Zombie Panic! Source

Church Siege DC (Survival)
Showing 1-3 of 3 entries
Update: 22 Apr, 2023 @ 4:06pm

Angelscript only update:
-Rebalanced Carrier's HP scaling.

Update: 24 Mar, 2023 @ 10:06am

-Balance overhaul
-Improved map logic and moved more stuff to Angelscript
-Improved dynamic health scaling on breakables
-Zombie lives are now properly scaled depending on player population
-Carrier now gets more HP on start (scales with total amount of zombies)
-Church rooftop and back yard area are now accessible with higher player population
-Added new room to Church building
-Somewhat improved lighting in several areas (needs testing)
-Small improvements to 3d skybox
-Reworked map geometry in a few places (got rid of pesky micro-brushes)
-Hopefully improved the general occlusion on the map
-Minor visibility optimization
-Fixed func_monitor texture scaling in the Church basement
-Replaced old "logic_timer" soundscapes with proper soundscapes
-Removed gas canisters and interactible generators (nobody used them anyway)
-Removed "floodlight generator" in front of "Generator House" due to broken lightmaps on displacements
-Added Cubemaps I guess? I'm not good at building cubemaps, sorry.

Update: 9 Nov, 2020 @ 11:52pm

Why is it here?