Age of Wonders: Planetfall

Age of Wonders: Planetfall

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Mountains, Chasms and Ruins Move Mod (Star Kings Update)
   
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1.245 MB
10 Nov, 2020 @ 2:26pm
13 Nov, 2020 @ 1:19pm
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Mountains, Chasms and Ruins Move Mod (Star Kings Update)

Description
(UNSUBSCRIBE FROM MY OLD VERSION OF THIS MOD, THE UPDATE CHANGED THINGS ROUND, FORCING ME TO REMAKE IT FROM SCRATCH)

This mod will increase the movement cost of Mountains, Chasms and Ruins so they properly shape the world and direct the flow of armies.

For the costs I took the idea of no matter how advanced your tanks and stuff, going super uphill or over a huge chasm is always going to be difficult. I wouldn't want to take a mech up Mt Everest. Floating will mitigate these costs but still be slow.
Chasms will take time to cross and ruins are going to be concrete mazes full of rubble so getting through that will be slower going.
Flying now completely bypasses cost so to have an unfettered army, they'll all have to fly. Floating doesn't count.
NOTE -- In the tables it seems that the researchable expedited upgrades only affects walking units. Floating units don't receive it unless there is a hero mod that gives the whole army a movement upgrade.
Here's the cost's below:

Mountain walking cost - 40 MPs
Mountain floating cost - 32 MPs
Expedited walking cost - 20 MPs

Chasm walking cost - 20 MPs
Chasm floating cost - 10 MPs
Expedited walking cost - 10 MPs

Ruins walking cost - 16 MPs
Ruins floating cost - 10 MPs
Expedited walking cost - 8 MPs

This should help make mountain regions quite defendable but not easy to get troops too or out.
If you have any thoughts, please let me know :)
14 Comments
I Fart In Public 6 May, 2023 @ 8:11am 
Thanks for your help. No the mod works, it just presents false values for some reason.

Thanks again.
WordBearer94  [author] 6 May, 2023 @ 4:27am 
@Sorry but I can't think of anything. When I made the changes in my mod, the UI adjusted around it itself. I never changed anything UI related. Just make sure that you have your own mod actually enabled in your playset list in the launcher. The old values being shown makes me think you've made your mod but you haven't turned it on. That's all I can think of I'm afraid.
I Fart In Public 5 May, 2023 @ 7:10pm 
Sorry to be a nuisance. I created the mod and it works... all apart from the fact the UI pop-up still gives the old movement cost when the pointer hovers over a mountain tile (it should be 28 but it is still claiming the old value of 12). Any thoughts on which file it is I need to mod in order to change this value for the UI?
I Fart In Public 4 May, 2023 @ 6:02pm 
Thanks a lot. Much appreciated.
WordBearer94  [author] 4 May, 2023 @ 5:36pm 
@Mr Silly Glasses UnitProperties\Upgrades_Core_UnitProperties.rpk
Change the Category to Movement Abilities and you'll have your options to change.
I Fart In Public 4 May, 2023 @ 3:55pm 
May I ask: which RPK file did you edit? I might make a mod myself like this but which is more similar to Some What Impending Mountains" for AOW3.
I Fart In Public 4 May, 2023 @ 3:34pm 
Makes sense. Thanks for the response. I subscribed :)
WordBearer94  [author] 4 May, 2023 @ 1:24pm 
@Mr Silly Giggles When you issue a move command, the game determines the fastest route. That includes the factor of mountains being basically impassable now. So I'm pretty sure the AI uses the same movement rules. It's not really a case of the AI being smart enough, the game will always enforce the quickest route with the map information the Player/AI has.
I Fart In Public 4 May, 2023 @ 12:48pm 
Does this mod affect AI players or are they smart enough to adjust to the different travel costs?
-=Maure=- 24 Jul, 2022 @ 2:45am 
Is there a milder version of this mod?