Arma 3
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GM Enhancement by vPzBrig21
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
4.237 MB
10 Nov, 2020 @ 4:32pm
5 Jun @ 2:38pm
7 Change Notes ( view )
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GM Enhancement by vPzBrig21

Description
Global Mobilization Enhancement
The goal of this modification is to make Global Mobilization compatible with the ACE3 and ACRE2 modifications.

GME is still at a very early stage of development and not all functions/features are yet available. At the same time I try to stay historical as far as possible. As an example, only those vehicles that were actually equipped with an intercom and radios will receive them.

Because of the missing models for ACRE2, all vehicles are equipped with an AN-PRC117F, even if this is not correct. If appropriate radios are available for ACRE2 at any time, a changeover to them is within the realm of possibility.

Key Features
  • Belt linking for MG3 and PKM
  • Buddy reloading to the Carl Gustav
  • Proper ACE3 fuel configs for all vehicles
  • Proper ACE3 rearm, repair and refuel functions to all service vehicles
  • ACRE Intercom and/or Radios to all egible vehicles

Bug reports and feature requests: GitHub[github.com]

License


Legal Notice
Any reupload found on the Steam-Workshop will get a DMCA take down without a warning!
54 Comments
sancron  [author] 18 hours ago 
Walzmine: What do you mean with fuel pumps? If you mean the refule trucks, they are working atleast on my end with my Mod.
Walzmine 10 Aug @ 1:30pm 
Is Config for fuel pumps for ace are included? the GM fuel pumps are broken/incompatible with ace refuel, even if you manually give them ace_refuel_fnc_makeSource;
SlumDoc 27 Jun, 2024 @ 1:08am 
Is the memory point issue also why you cant use the MG3 tripods correctly? Apparently even without ace there is an error with the tripods not acting as a compatible weapon once the mg is actually mounted.
sancron  [author] 22 Feb, 2024 @ 2:08am 
Unfortantly this is nothing this mod neither ace itself can fix. This is a problem with the memory points from the Mod itself afaik.
[iB] Tangent 21 Feb, 2024 @ 5:21pm 
Thanks for this mod. Unfortunately individal wheels on most GM vehicles still can't be replaced with ACE3. I hope this mod will fix it sometime!
von Graf 23 Oct, 2021 @ 8:17pm 
Ok, thanks for the explanation. I'll keep them both.
sancron  [author] 23 Oct, 2021 @ 1:25pm 
My Mod is still in active development and will be updated with more features more frequent then the ACE one. But it's your decision. The ACE one also builds up on my Work.
sancron  [author] 23 Oct, 2021 @ 1:23pm 
@von Graf
My Mod does the same as the ace_comp_gm and a little bit more so loading both isn't makes no sense. You need to decide if you want to use mine or the ace one.
von Graf 23 Oct, 2021 @ 1:18pm 
There's a ACE compatibility patch now; does this change anything when I'm using your mod? I don't use the ACRE feature, for example but wan't to keep the ACE things. Is it necessary for me to have your mod still enabled when using the new comp-patch?
Thanks for your time!
Apricot_ale 8 Jul, 2021 @ 5:26am 
I understand.
Thank you for your reply and your time.