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I had made the following experience (maybe helping you, Kitty, with fixing, but maybe also genius): One of the game changes was changing the inventory.lua which now checks an (electrically) "insulated" property of inventory items which did not exist pre update.
I wrote a more (technically) detailed explanation of the error over here on the 28th of April):
steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2166704267
Sorry about that, looks like one of the new game updates broke it.
I won't be able to fix this mod until I get back into DST modding, so unfortunately, you'll have to find an alternative.
Thank you for the suggestion!
The mod now has a spoilage rate option.
It was surprisingly easy to add, requiring only 3 lines of code
Anyways, I hope you enjoy it!
How do you feel about adding a parameter for spoil rate? There is a mod that does this separately, but you can only make stuff spoil faster (steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2489513467) , maybe you can get some coding from there? Thank you! :)
Hello!
Thanks to your report, both of these issues have been fixed.
Please update your mod to the latest version. (1.07)