Don't Starve Together

Don't Starve Together

Global Rebalance
Showing 1-10 of 14 entries
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Update: 5 Jul, 2021 @ 6:09pm

1.21
Added new option: "Passage of Time"; Can be set from 1% to 500%

1.21 Jiggawatts?!? Great scott!
What the hell is a jiggawatt?

Update: 5 Jul, 2021 @ 3:32pm

1.2
Added new option: "Spoilage Rate".

Work options now use string action names as identifiers instead of integer action codes.
This should futureproof the work section, as action codes change as more actions are implemented.

Update: 17 Dec, 2020 @ 5:35pm

1.11
Setting "Drop Inventory on Death" to "Disabled" no longer causes NPCs to delete their inventory contents upon death.

Update: 29 Nov, 2020 @ 8:57pm

1.1
Mod compatibility update: Light:GetRadius() now returns the pre-amplification radius.

Update: 28 Nov, 2020 @ 5:49pm

1.09
Fixed an embarrassing mistake.

Update: 28 Nov, 2020 @ 3:47am

1.08
Fixed a crash caused by tridents using a function as a damage value. (seriously wtf how does that happen)

Update: 21 Nov, 2020 @ 12:21pm

1.07
"Drop Items on Death" & "Health Penalty" options now work as intended.
"Health Penalty" & "Health Penalty Recovery" are no longer swapped.
I really still have a lot to learn...

Update: 15 Nov, 2020 @ 7:35am

1.06
Added new option: "Light Radius".

Update: 14 Nov, 2020 @ 12:04pm

1.05
Fixed basically every clientside crash.

Update: 13 Nov, 2020 @ 6:30pm

1.04
Fixed a crash caused by a nil action