RimWorld

RimWorld

107 ratings
Return to Monke
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
Tags: 1.16, 1.15, 1.14, 1.13, 1.12, 1.11, 1.10, 1.9, 1.8, 1.7
File Size
Posted
Updated
17.384 KB
12 Nov, 2020 @ 4:32pm
19 Jun @ 1:52pm
4 Change Notes ( view )

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Return to Monke

Description
v1.0
Changes the "Run Wild" mental break to a "Return to Monke" mental break. Monkey metamorphisis not included.

v1.0.1
Adds support for versions 1.5->1.16
(it probably will still work after that too, I just got sick of incrementing a number.)

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F.A.Q:
Q: This is dumb.
A: Not a question, but, yes! This is very dumb, and I probably had too much fun making it.

Q: Did you make this for Mr. Streamer?
A: Yes! How'd you guess?

Q: Why no monkey metamorphisis?
A: Because 1. That's even more dumb, and 2. It would kinda suck to lose an entire colonist just because he's tired. As people have said previously, if you want to actually return your colonists to monke, I suggest Pawnmorpher, which you can find here :)

Q: Where do I put this in my load order?
A: Anywhere should work. As with any patch mod, however, if it doesn't work try slapping it down to the bottom of the list and it should start working. Otherwise I screwed up and you should yell at me to fix it.

Q: Why isn't the mod updated to the beta branch yet!!??!?!?
A: We hit 1.17 already?? Dang, mb y'all, I figured that 1.16 joke would give me a few years at least.
Jokes aside, the majority of RimWorld mods (at least ones as simple as this) very rarely need to be manually updated. I'm still running with personal mods that were last "updated" back in 1.0!
If the mod actually breaks, (as in stops changing the text on the letter), let me know - but otherwise, the warning in the mod menu can't stab you, so idk why you're so worried ;P
51 Comments
kd8lvt  [author] 19 Jun @ 2:06pm 
The mod now "supports" RimWorld versions all the way up to 1.16, though idk where you got that beta from ;P
kd8lvt  [author] 19 Jun @ 1:35pm 
The mod is literally a single XML patch, I can't imagine that it will ever actually break :steamhappy:
If it does, let me know - this is probably the one mod I actually have the time to fix :zote:

As a blanket-statement PSA, because this has been, and continues to be, a problem on the Workshop for a long time;
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The majority of RimWorld mods often don't need to be updated!! Ludeon did a great job making sure the game's modding system lends itself to forward-compatibility, at least when making simple mods like this one. The warning in the mod menu is just that - a warning it doesn't prevent you from trying anyways.

As my favorite bus driver / teacher / potential kidnapper(?) once said: Take chances, make mistakes - get messy!

Try loading "outdated" mods anyways (ideally on a throwaway/backup save, just in case) before asking for updates. You may be pleasantly surprised!
UnnoticedShadow 19 Jun @ 1:13pm 
Please update!
kd8lvt  [author] 14 Apr, 2024 @ 11:30am 
@PigeonOfTheAbyss
The mod should still be fully functional in 1.5, I just haven't gotten around to adding 1.5 to the supported versions list yet. You should be able to load it fine :) I'm busy this weekend, but sometime this week I can bump that, yeah ^-^
PigeonOfTheAbyss 14 Apr, 2024 @ 11:02am 
Do you think you could maybe update the tag for this mod for 1.5 ? Would be appreciated :D
Andromalis 11 Nov, 2022 @ 8:45am 
Thank you! You're the best! :cozydarkseer:
kd8lvt  [author] 11 Nov, 2022 @ 8:11am 
The mod should work in 1.4, it just doesn't have the tag. I'll push a quick update though
Andromalis 11 Nov, 2022 @ 6:43am 
We need a 1.4 update please!
CheeseWheelGuy 23 Aug, 2022 @ 8:59am 
this is why i love (most of) the people of steam
Andromalis 17 Apr, 2022 @ 11:45am 
Best mod ever! Thank you!