Stellaris

Stellaris

31 ratings
Passive Military Leader Experience Gain
   
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68.521 KB
13 Nov, 2020 @ 3:12pm
31 Jan, 2022 @ 7:54pm
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Passive Military Leader Experience Gain

Description
A small, simple mod: every year, each military leader (general or admiral) gains 24 Experience (2/3 the rate of a researching scientist). This provides a small incentive to keep around military leaders during peacetime, as well as holding onto mid-to-low level leaders when a war ends quickly.
20 Comments
The Unholy Potato  [author] 20 Jun, 2022 @ 5:26pm 
It worked during my testing for 3.4.3, but I've been quite busy and I haven't tested 3.4.4 and likely won't in the immediate future.

As I mentioned in my January post, the underlying event structure is extremely simple, and unless PDX changes or retires how they operate yearly event checks, the mod should continue to function.

As always, most mods are massively more complex than this one, and my early testing in 3.4.3 easily crashed out with non-updated mods.
Beast-Storm 19 Jun, 2022 @ 2:24pm 
Has anyone checked to see if this mod works for 3.4.4???

Just curious
The Unholy Potato  [author] 30 Jan, 2022 @ 10:32am 
Additional note: mod continues to function as expected in 3.3 Beta. I'll likely provide a formal update when 3.3 releases, but the mod has worked as expected since late 2.8 due to it using a very basic event structure which hasn't been significantly updated since 2.0.

Please let me know if you encounter any issues going forward.
The Unholy Potato  [author] 24 Jan, 2022 @ 5:33pm 
@Secuter I unfortunately don't have any plans to increase the scope of this mod. It's extremely narrow focus and low impact helps ensure that it won't break OR interact poorly with other mods, as it's simply taking advantage of the annual event trigger check.
Secuter 11 Jan, 2022 @ 10:12am 
Nice mod! Two suggestions:
1. Can you enhance the XP gain when the general is stationed on a planet with a military academy and/or on a fortress world?
2. Can you make it so that Generals won't die on the frontlines/orbital bombardment
The Unholy Potato  [author] 1 Jan, 2022 @ 6:51pm 
You'd have to test. Barring an overhaul of the timing/scripting framework, it should keep working. I'd give it a try in a stand-alone game if you want, but there shouldn't be any issues with it.
ArcaneGamer 10 Dec, 2021 @ 4:45pm 
does this mod still work as of aquatics
The Unholy Potato  [author] 21 Apr, 2021 @ 5:33pm 
Update complete. No functional changes (in-use event structure still works as expected through my testing).

Please let me know if you encounter trouble. Note that this may not interact cleanly with some other mods, particularly if they've have NOT yet been updated. (E.g. Loading my 2.8.* package with ~25 mods managed to crash out in the first year.)

Note that if something goes wrong, it is unlikely to be caused by this mod, as it simply checks every living General/Admiral and gives them each 24 experience as noted.
The Unholy Potato  [author] 21 Apr, 2021 @ 4:26pm 
@Krepos, you're welcome to use my mod. Unfortunately, life has gotten fairly busy and I can't promise that I'll be able to provide significant assistance to any project.

@wancar @ArcaneGamer I'll look to have this updated in the next week.
wancar 20 Apr, 2021 @ 9:58am 
I second @ArcaneGamer, pls update Messieur Potato!