Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As I mentioned in my January post, the underlying event structure is extremely simple, and unless PDX changes or retires how they operate yearly event checks, the mod should continue to function.
As always, most mods are massively more complex than this one, and my early testing in 3.4.3 easily crashed out with non-updated mods.
Just curious
Please let me know if you encounter any issues going forward.
1. Can you enhance the XP gain when the general is stationed on a planet with a military academy and/or on a fortress world?
2. Can you make it so that Generals won't die on the frontlines/orbital bombardment
Please let me know if you encounter trouble. Note that this may not interact cleanly with some other mods, particularly if they've have NOT yet been updated. (E.g. Loading my 2.8.* package with ~25 mods managed to crash out in the first year.)
Note that if something goes wrong, it is unlikely to be caused by this mod, as it simply checks every living General/Admiral and gives them each 24 experience as noted.
@wancar @ArcaneGamer I'll look to have this updated in the next week.