Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As I mentioned in my January post, the underlying event structure is extremely simple, and unless PDX changes or retires how they operate yearly event checks, the mod should continue to function.
As always, most mods are massively more complex than this one, and my early testing in 3.4.3 easily crashed out with non-updated mods.
Just curious
Please let me know if you encounter any issues going forward.
1. Can you enhance the XP gain when the general is stationed on a planet with a military academy and/or on a fortress world?
2. Can you make it so that Generals won't die on the frontlines/orbital bombardment
Please let me know if you encounter trouble. Note that this may not interact cleanly with some other mods, particularly if they've have NOT yet been updated. (E.g. Loading my 2.8.* package with ~25 mods managed to crash out in the first year.)
Note that if something goes wrong, it is unlikely to be caused by this mod, as it simply checks every living General/Admiral and gives them each 24 experience as noted.
@wancar @ArcaneGamer I'll look to have this updated in the next week.
Leaders will *not* gain any experience month-to-month. This is because (as I understand, and I could be wrong) rounding would obliterate the gains from a e.g. 25% increase in experience would otherwise give you.
It also mitigates the performance hit to once a year, as the event has to search over every faction and every leader. It isn't huge compared to the giant tangle of stuff that can occur with e.g. Hybrid species or what-have you, but I wanted to keep this as lightweight as possible.
Have you run the game for a full year with only this mod on and confirmed that it didn't work? I have it running in parallel with ~15 other mods on my current playthrough without issue.
In my load-order I have it near the top, after UI mods. No issues on my side, while I do play with ~45 mods active.
Ok, thx for the update. I thought it would be similar to scientists.
Well, probably a different maintenance might work instead.
However, your mod really closes a gap on warfare. Great idea!
Unfortunately, I tried that and it seems that some of the scopes (which are very well done for scientists, of course!) just straight up don't work.
Scoping for generals assigned to either planets to landed armies doesn't do anything. Only admirals and armies in orbit/transit were given the experience.
After some testing rounds I found out, the experience gain is for leaders in chagre as well as for those just waiting for a job.
Just an idea: Would you mind thinking about 24 experience gain for leaders in charge, while retired/unemployed ones do get less?