Arma 3
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Larger ACE Nightvision Border
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
1.394 MB
17 Nov, 2020 @ 3:39pm
23 Apr @ 8:22pm
5 Change Notes ( view )

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Larger ACE Nightvision Border

In 1 collection by Red-Thirten
Joint Task Force Phoenix's Optional Mod List
43 items
Description
Larger ACE Nightvision Border

Do you like ACE's cool nightvision effects, but hate feeling like you have to look through a pin hole to see anything?! Then this is the mod for you! :D

*Want the whole border gone? Check out my other mod: Removed ACE Nightvision Border

Description:
This mod is intended for people running Arma 3 with a higher Field of View (FOV) setting. Running Arma with a higher FOV unfortunately makes all the ACE nightvision borders terribly small and hard to see through. This mod attempts to improve your ACE Nightvision experience by making all the nightvision boarders / blinders / eye cups (whatever you want to call them) 200% larger.
The mod was tested using an FOV of 90 degrees to get the size right. If you would like to try using a FOV 90 degrees, you can change these settings in your '\My Documents\Arma 3 - Other Profiles\YourProfile\YourProfile.Arma3Profile' file:
fovTop=1.03;
fovLeft=1.83;

Features:
Increases the ACE nightvision borders by 200% for the following NVGs:
- Most vanilla NVGs (See "Known Issues" for more)
- All ACE NVGs
- All RHS NVGs (if RHS is loaded)
- All CUP NVGs (if CUP is loaded)
- All Expeditionary Force NVGs (if Expeditionary Force CDLC is loaded)
- Any other mod NVGs that extend the 'NVGoggles' or ACE NVG classes, AND do not override 'ace_nightvision_border' attribute.

Mod Requirements:
- ACE 3 OR any fork of ACE 3 that uses a similar ACE Nightvision framework.

Compatibility:
- Larger ACE Nightvision Border - US-SOC Compat
- Will not conflict with any other mods.

Multiplayer Requirements:
- This mod can be run as an optional client-side only mod if desired.
- It is not required to run this mod server-side for it to work.
- Server .bikey is included.

Known Issues:
- Unfortunately, due to how ACE applies the borders, I cannot make their size adjustable/configurable. That means using FOVs smaller or larger than 90 may lead to wider or tighter borders respectively.
- Does not currently work with any NVGs that also have an IR/Thermal mode, as ACE does not apply nightvision effects to these goggles yet.

Mod Packing / License:
- This mod is licensed under the Arma Public License Share Alike (APL-SA)[www.bohemia.net], and conforms to ACE's GNU General Public License. If there are any issues, please contact this mod's author directly for an immediate resolution to your concern.
- I would prefer that you do not repack my mod in a another mod / mod pack; but the APL-SA license technically allows it as long as you give credit and the license stays intact.
54 Comments
Red-Thirten  [author] 23 Apr @ 7:32pm 
POG, first try :cool_seagull: I'll push the official update soon.
Octopuss 23 Apr @ 4:19pm 
And I already submit the fullscreen thermal of this EF NVG issue to the ACE team,maybe they will change it into the "regular thermal nvg" just like the ENVG-II :steammocking:
Octopuss 23 Apr @ 4:14pm 
it works fine for me:ZAT_Correct:
Red-Thirten  [author] 23 Apr @ 4:06pm 
@Octopuss @Apricot_ale Can you please try this beta release and let me know if it works? https://github.com/redthirten/A3-Larger-ACE-Nightvision-Border-Mod/releases/download/Base-v1.3b/@Larger_ACE_Nightvision_Border-v1.3b.zip
Apricot_ale 23 Apr @ 6:14am 
@Octopuss
Yeah. ACE doesn't support thermal goggles.
That why Apex ENVG-II is still using/shows vanilla overlays.

https://github.com/acemod/ACE3/blob/9932c1b7f9de5bd63675eb5be05fbeddaa3c234f/addons/nightvision/CfgWeapons.hpp#L22

EF_LPNVG should have remained vanilla, but it seems someone made it "compatible" without knowing.
We can undo this, but just like ENVG, the shape of the NVG overlay will be as awkward as Vanilla.
Apricot_ale 23 Apr @ 5:58am 
@Red-Thirten
heres full inheritance structure of config

class EF_LPNVG: NVGoggles
class EF_LPNVG_Tan: EF_LPNVG
class EF_LPNVG_T: EF_LPNVG
class EF_LPNVG_T_Tan: EF_LPNVG_T
Red-Thirten  [author] 23 Apr @ 12:02am 
@Octopuss You're welcome :) And yes, as far as I know, ACE does not yet support NVGs with thermal mode.
Octopuss 22 Apr @ 10:44pm 
thx for the reply. And the EF CDLC NVGs have 2 variants,the LPNVG-T have thermal mode but I think ACE mod mess it up:it become fullscreen when thermal mode activated.:steamfacepalm:
again, thx for the great mod you creat!
Red-Thirten  [author] 22 Apr @ 8:47pm 
@Apricot_ale Oh, perfect, thank you very much! Will try to get this done tomorrow then.