Arma 3
Larger ACE Nightvision Border
54 Comments
Red-Thirten  [author] 23 Apr @ 7:32pm 
POG, first try :cool_seagull: I'll push the official update soon.
Octopuss 23 Apr @ 4:19pm 
And I already submit the fullscreen thermal of this EF NVG issue to the ACE team,maybe they will change it into the "regular thermal nvg" just like the ENVG-II :steammocking:
Octopuss 23 Apr @ 4:14pm 
it works fine for me:ZAT_Correct:
Red-Thirten  [author] 23 Apr @ 4:06pm 
@Octopuss @Apricot_ale Can you please try this beta release and let me know if it works? https://github.com/redthirten/A3-Larger-ACE-Nightvision-Border-Mod/releases/download/Base-v1.3b/@Larger_ACE_Nightvision_Border-v1.3b.zip
Apricot_ale 23 Apr @ 6:14am 
@Octopuss
Yeah. ACE doesn't support thermal goggles.
That why Apex ENVG-II is still using/shows vanilla overlays.

https://github.com/acemod/ACE3/blob/9932c1b7f9de5bd63675eb5be05fbeddaa3c234f/addons/nightvision/CfgWeapons.hpp#L22

EF_LPNVG should have remained vanilla, but it seems someone made it "compatible" without knowing.
We can undo this, but just like ENVG, the shape of the NVG overlay will be as awkward as Vanilla.
Apricot_ale 23 Apr @ 5:58am 
@Red-Thirten
heres full inheritance structure of config

class EF_LPNVG: NVGoggles
class EF_LPNVG_Tan: EF_LPNVG
class EF_LPNVG_T: EF_LPNVG
class EF_LPNVG_T_Tan: EF_LPNVG_T
Red-Thirten  [author] 23 Apr @ 12:02am 
@Octopuss You're welcome :) And yes, as far as I know, ACE does not yet support NVGs with thermal mode.
Octopuss 22 Apr @ 10:44pm 
thx for the reply. And the EF CDLC NVGs have 2 variants,the LPNVG-T have thermal mode but I think ACE mod mess it up:it become fullscreen when thermal mode activated.:steamfacepalm:
again, thx for the great mod you creat!
Red-Thirten  [author] 22 Apr @ 8:47pm 
@Apricot_ale Oh, perfect, thank you very much! Will try to get this done tomorrow then.
Red-Thirten  [author] 22 Apr @ 12:10pm 
@Octopuss Sadly, I don't own this CDLC (and I don't have the means to pick it up at the moment), so it will be hard for me to fix/test this. However, maybe I can look at the ACE source code for reference and do it blind.
Octopuss 20 Apr @ 10:54pm 
hi there, can you make a Expeditionary Force CDLC compat?seems like the NVGs in this CDLC are not affect by you mod.
classnames:EF_LPNVG,EF_LPNVG_Tan,EF_LPNVG_T,EF_LPNVG_T_Tan

thanks for the great mod you creat!
Red-Thirten  [author] 24 Apr, 2024 @ 12:49pm 
@Apricot_ale Thank you! Big fan of your "Slightly bounce" mods :)
Apricot_ale 3 Apr, 2024 @ 5:13pm 
Thanks!
Red-Thirten  [author] 3 Apr, 2024 @ 2:13pm 
Updated :) CUP Compat is now included in this mod, so feel free to delete it.
Red-Thirten  [author] 8 Nov, 2023 @ 12:18am 
Updated :) RHS Compat is now included in this mod, so feel free to delete it.
Red-Thirten  [author] 5 Nov, 2023 @ 1:50am 
No worries. Seems like vanilla is fine (other than the sizing changing). I didn't know RHS ACE compats got deleted and merged into ACE proper, so that buggered up my RHS compat for this mod. Good news is that I can merge my compat into this mod, which makes everything simpler. Right now I'm trying to see if I can have variable boarder sizes or not with an addon setting.
Kartoshka 5 Nov, 2023 @ 1:41am 
I haven't tried it yet because we are doing 20th century stuff at the moment. Apologies if my last post was misleading, I was just assuming ACE had broken it from what you said. Good to hear that isn't the case.
Red-Thirten  [author] 5 Nov, 2023 @ 12:11am 
Wait... so what NVGs are specifically not working for y'all? Other than the boarder seemingly being bigger than expected after the update, it seems like all the vanilla NVGs still work.
Kartoshka 4 Nov, 2023 @ 10:52pm 
Okay gotcha, thanks for letting me know. I look forward to the update (and finally being able to use NVGs without getting a headache lol)
Red-Thirten  [author] 4 Nov, 2023 @ 9:04pm 
@Kartoshka It can be run as an optional client-side only mod if desired (.bikey is included if the server verifies signatures). However, it looks like I need to look into a bug fix after the latest ACE update, which I'll try to do SoonTM.
Kartoshka 4 Nov, 2023 @ 8:03pm 
In regards to what you were saying previously, I'm pretty sure the NVGs being too small relates purely to FOV, not resolution. I used to play on 1080 with the default 70 fov and they always took up the majority of the screen. It was only when I upped my fov to 90 a few months ago that NVGs became tiny and unusable, despite my resolution remaining unchanged.

On an unrelated note, is this purely client-side, or is it required to be loaded server-side as well?
Asking because I think I'm the only person in my unit with a non-standard fov, so I couldn't really justify it being applied to everyone.
Lezhek 19 Oct, 2023 @ 12:05am 
Any chance of updating the mod for the new ace version
Red-Thirten  [author] 9 Sep, 2023 @ 8:37pm 
@Ryke2701 At the moment, unless you lower your FOV, unfortunately not :-/
JustRyan 9 Sep, 2023 @ 4:36pm 
Is there a way to set it bigger by 100%?
_mickey_ 8 Oct, 2021 @ 3:03am 
@Red-Thirten I've I used "Removed ACE Nightvision Border" for several months, you gave it to me before) But this is terribly annoying, because I got bored not to feel the mask of a night vision device on me. Please try to adjust the mask texture properly. It will be great if all night vision goggles in Arma3 (including RHS) work the same! In addition, the texture of mask should not disappear when player zooming, as it is in ACE3. I was always annoyed by this, because the person who created this did not understand , that the black overlay texture is an imitation of a night vision device and the player's eyes cannot crawl forward through this device, hiding it from own vision !
Red-Thirten  [author] 7 Oct, 2021 @ 9:30pm 
@mickeyworld I agree that the boarder covering the player's user interface is really annoying. However, this mod is built off the existing ACE Nightvision framework, which is responsible for this issue. I'll see if I can find an override for it, but I'm not sure where to look. If you like the ACE Nightvision effects, but don't want to deal with the border, you might want to check out my "Removed ACE Nightvision Border" mod linked in the description.
_mickey_ 7 Oct, 2021 @ 8:00am 
@Red-Thirten This is a great mod thanks. But could you please make the mask texture below the command menu, under the subordinate control icons, icons of player snance as RHS does, so is it in a vanilla game? NV borders of ACE3 kills the player command interface, because mask texture located above player HUD. You have widened the field of view this is good, but ideally it would be better if all night vision RHS and of ACE3 work the same. You can see how RHS does it, we all know that there the new mask texture will be located under the player's interface, but not above it, as it is done in Ace3.
SpaceKraken 7 Aug, 2021 @ 11:55am 
Set my FOV to 85 and it fits pretty well (just a little bigger than what is shown on screenshots). I was afraid that setting FOV to high values will distort the image too much, but 85 seems to be fine.
Red-Thirten  [author] 28 Jul, 2021 @ 10:58am 
@SpaceKraken Check out "Known Issues" in the description and see if that's an acceptable fix for you. I can see how a setting for size would be awesome. I tried looking into implementing it, but because the boarders are static images loaded onto the NVGs when the game first loads, I'm not sure if it's possible to switch them on the fly. Only thing I can think of at this point is to have 2 separate mods, but I don't really want to clutter up the Workshop with 2 versions and 3+ compat mods for each version. I just personally think adjusting your FOV to today's standard of 90 deg. is an overall better solution, but if people really want a default 70 deg. FOV version I can make it :)
SpaceKraken 28 Jul, 2021 @ 10:07am 
This looks like a great mod, but for me (1920x1080 monitor) it basically makes night vision fullscreen (except for monocular ones), and i can only see the borders if i zoom out. Is it possible to have a setting that lets you change how big it is, so you can choose it to be not 200%, but 150% or something like that? Maybe not as a slider, but at least as multiple fixed options (150, 175, 200, etc)? And if mod settings are too hard to add, maybe another mod variant can be created?

if my calculations are correct, 150% should be perfect for default FOV settings and will look just like on screenshots.
一个被初中同学坑的hy 18 Jan, 2021 @ 5:28am 
This is absolutely the best mod related to ACE3. If ACE3 doesn't have this mod, the night vision device in ACE3 is a mess. With this mod, compared with the original version, it's much more comfortable!
这绝对是对于ACE3相关最棒的mod,如果ACE3没有这个mod,ACE3里面的夜视仪就是一塌糊涂,而加上这个mod,相比较原版的,这样就舒服了很多!
Red-Thirten  [author] 4 Dec, 2020 @ 11:26pm 
@Uhhhhhhhhhhh Kyle Thank you so much for the info, experimenting, and finding a solution to the problem :) I wonder if resolution plays any factor at all... I also wonder if the vanilla NVG border from ACE looks fine if I wasn't using a non-standard FOV 😅. Maybe the fix to this is to just lower my boarder to 150% or 175%.
Uhhh Kyle 4 Dec, 2020 @ 7:42pm 
Yeah its just an FOV related thing, changed my fov to the one you mentioned and it fixed it, to answer your question no fov isnt something you can change in game you have to do it like that guide you linked through the ini file.
Red-Thirten  [author] 3 Dec, 2020 @ 7:15pm 
Lastly, it's not possible (at least to my knowledge; it could be), to make the size variable with CBA addon settings. I only know how to lock in the size of the border with a static replacement of the mask image (which I could make smaller, but that might piss off 90 deg FOV people...).
Red-Thirten  [author] 3 Dec, 2020 @ 7:15pm 
I honestly don't know if these are the defaults, because I can't remember if I've ever changed these years ago. But I did find this Steam Guide with my exact values saying they are 90 deg., when the default is 70 deg? So maybe this is part of the problem? Secondly, is there even a way to change FOV in game (either with vanilla video settings, or CBA settings)?
Red-Thirten  [author] 3 Dec, 2020 @ 7:15pm 
@Greifus_OnE @Uhhhhhhhhhhh Kyle - Huh... I didn't even consider how FOV might play a huge factor in how the border gets displayed. I'm really sorry it's causing issues for you guys, and I'm really interested to see if I can fix it since I'm sure it's likely affecting a lot of other users too (that is, if it's even possible, considering Resolutions and FOVs are variable between users).

First off, thank you very much @Greifus_OnE for going into detail on the issue instead of just complaining; helps jump-start a solution much faster :)

Here are my personal FOV settings I used when making this mod:
fovTop=1.03;
fovLeft=1.83;
Uhhh Kyle 3 Dec, 2020 @ 3:32am 
I seem to have the same issue as Greifus_One with my nvgs going off screen, not necessarily game breaking or anything. Im using 1920x1080 on pc.
Greifus_OnE 29 Nov, 2020 @ 9:15am 
I forgot to mention that I could only see the entire border of the expanded NVGs unless I zoomed my FOV out. In normal view they go beyond the edge of the screen.
Greifus_OnE 29 Nov, 2020 @ 9:13am 
Maybe it's because I'm on a laptop, but even on 1920x1080 the borders of the expanded NVGs view extend beyond the edges of my screen. Meaning that the Quadocular basically turns into a borderless NVG. If possible could an adjustable size between 100% to 200% be included? Or an in between such as 150%?
Red-Thirten  [author] 22 Nov, 2020 @ 12:24pm 
@Ahroovi Haha XD Took the words right out of my mouth. Thank you
Ahroovi 22 Nov, 2020 @ 10:56am 
Vanilla is relative. Vanilla as in unmodified ACE.
Smarten up.
Schlumpf 22 Nov, 2020 @ 3:28am 
ace is not i repeat ace is not i repeat it one more time ace is not i going to repeat me once again, ace is not vanilla
Pripyat Lizard 🦎 21 Nov, 2020 @ 4:50pm 
Pretty sure it's not relating to resolution but rather that most IRL nvgs will feel exactly like looking through a tube with terrible FOV.
_mickey_ 20 Nov, 2020 @ 3:35am 
@Red-Thirten Thanks buddy! I had tests with ACE NV and I decided to give it up:(
There are many reasons:
1) glitches (sometimes, between switching aiming modes, I see vanilla NV but not ACE NV)
2) glitches when using vanilla NV scopes (Nightstalker scope for example)
3) ACE NV present ONLY at the infantryman (the lack of ACE NV in vehicles) this is big omission
4) glitches with BetteIR mod which I use (I see lights where they shouldn't be)
5) the difficulty of detecting the enemy in general, I have no desire to spoil my eyesight. It just interferes with detection, but doesn't help in any way!

Thank you for your answers and good luck in the future!
Red-Thirten  [author] 19 Nov, 2020 @ 3:14pm 
@Frosted Vert Thank you very much :) And yeh, I think I know what you mean... The eye piece covers your whole eye, so there wouldn't be "blinders", but your Field of View would be lower due to the optics of the NVG. My guess is the ACE team couldn't easily change Arma's FoV setting on the fly, so the blinders are the next best thing to emulate that. Then again, I thought I saw a script somewhere that could change FoV on the fly, so maybe I can look into implementing that into my "Removed Borders" mod.

@mickeyworld So, the ACE Nightvision framework is what adds the functionality of the border "zooming in" when you zoom. I suppose I can try to look into overriding that with a Cfg patch, but (a.) I'm not sure yet if that's possible, and (b.) I personally feel the amount of people who are annoyed by the border zooming with the zoom is pretty low (but I could be wrong...).
Yo Gabba Gabba! 19 Nov, 2020 @ 7:02am 
Great little mod. You get the sensation of restricted vision, but not to the point where it feels like pinholes.

The funny thing is, I've worn NVGs and I could not tell you what the field of vision is supposed to look like. There's the sensation of having restricted vision, and bumping into shit, stumbling because you can't see where you're putting your feet, but the eyepiece takes up your whole eye so its like your whole view, if you know what I mean.

Good work.
_mickey_ 19 Nov, 2020 @ 5:45am 
@Red-Thirten Please try to do this. If you do this, the player will get the best night vision in the history of Arma3! The texture for the Border can be taken from vanilla or you can even expand it, but only so that it remains! This all + ACE3 NV
_mickey_ 19 Nov, 2020 @ 5:42am 
@Red-Thirten good news! Thank you! However, ideally, I always dreamed that the boundaries remained, but worked as in vanilla!
I mean that when zooming in, the border does not move, but still are present. This can be done?
Red-Thirten  [author] 18 Nov, 2020 @ 6:44pm 
@mickeyworld UPDATE: Got it done early :) Removed ACE Nightvision Border