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Afaik there were never any actual bad interactions between my code and VPE, because VPE sidesteps vanilla code that my mod is patching, but that does not mean there could not be some issue down the line as my or VPE code is changed.
The incompatibility is however fundamental, as my mod is designed for vanilla Psycast system and VPE changes it to its own version that already does allow choosing new Psycasts. There is no good reason to run both mods at the same time, with VPE all that my mod will do is set itself up at the startup, and proceed to do nothing at all.