RimWorld

RimWorld

663 ratings
Choice Of Psycasts
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
149.987 KB
20 Nov, 2020 @ 4:19pm
25 Jun @ 2:44am
37 Change Notes ( view )
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Choice Of Psycasts

Description
Description
Allows manual selection of psycasts gained when increasing psylink level.

When a pawn gains a psylink level, either by linking with Anima tree, during a bestowing ceremony or by using Psylink neuroformer instead of gaining a random psycast, you will be allowed to choose the gained psycast. The list of available psycasts is generated on startup and as such this mod is implicitly compatible with any mod adding new psycasts.

You can configure the mod to be presented a choice from between 2 to 5 psycasts if you prefer to preserve some randomness.
You can configure the number of psycast picks on increasing psylink level.
You can configure the number of psycast picks of previous level on increasing psylink level.

Compatibility
The mod should be compatible with any mod adding new psycasts.
The mod should be compatible with any mod adding new playable races.

The Mod is not compatibile with Vanilla Psycasts Expanded.

Savefile safety
You add the mod mid game with no issues, or remove it without fearing corrupting the game provided no pawns have a pending choice. If you were to remove the mod without choosing a psycast you would just lose the option and not be refunded a psycast for that level.

Source
GitHub[github.com]
Popular Discussions View All (1)
0
14 Feb, 2023 @ 11:03am
rare bug
DS2062
170 Comments
Azuraal  [author] 12 Jul @ 5:31am 
Not every bug throws errors or warnings.
Afaik there were never any actual bad interactions between my code and VPE, because VPE sidesteps vanilla code that my mod is patching, but that does not mean there could not be some issue down the line as my or VPE code is changed.

The incompatibility is however fundamental, as my mod is designed for vanilla Psycast system and VPE changes it to its own version that already does allow choosing new Psycasts. There is no good reason to run both mods at the same time, with VPE all that my mod will do is set itself up at the startup, and proceed to do nothing at all.
Torkkar 12 Jul @ 4:44am 
odd cause I was running both with no red errors or yellows in 1.5
Azuraal  [author] 12 Jul @ 1:43am 
@Torkkar You could have just read a few messages down, It has always been incompatible becuase VPE completely overrides how psycasts are selected. With VPE this mod is a deadweight liable to cause bugs.
Torkkar 11 Jul @ 3:21pm 
Why is this now incompatable with Vanilla Psycasts expanded?
Quadraxis 25 Jun @ 10:20am 
Thanks for updating.
Metalocif 17 May @ 5:33am 
I sent a PR on Github to make my mod, Cooler Psycasts, compatible with yours. Can you take a look? Currently, getting level 7+ psycasts causes red errors and does not let the player choose.
Monkey Magic 8 May @ 9:14am 
Found my first Royalty specific mod. I haven't really played around with Psycasters much, but it would suck to get a useless skill right off the bat. Thanks for this.
Azuraal  [author] 6 Feb @ 12:24pm 
@PalmerA, Because it's not compatible, Vanilla Psycasts Expanded completely overwrites the mechanic that my mod is modifying, so there is no point having both in a load order.
PalmerA 6 Feb @ 10:51am 
FYI @Azuraal Rimpy is telling me that this mod is in conflict with Vanilla Psycast Expanded
archidictus 4 Feb @ 6:30pm 
Mate, you cut this down so hard. I'm really happy that you did, because this mod is great :D