Arma 3
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Gravity Anomalies
   
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Data Type: Mod, Server
Mod Type: Editor Extension
File Size
Posted
Updated
956.033 KB
20 Nov, 2020 @ 10:04pm
23 May, 2023 @ 7:14am
9 Change Notes ( view )

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Gravity Anomalies

Description
- "Gravity Beam" visual effect - editor / zeus module in 3x colours (Red, Green, Blue)
- "Gravity Strike" effect - editor / zeus module

The "Gravity Beam" module is a visual effect, a pillar of energy, light and distortion with accompanying "hum" sound. Has no physical effect in game, purely visual.
The "Gravity Strike" module will cause damage in a 150m radius, destroying everything in the area and throwing objects into the air.
Could be used as an "Orbital Strike" simulation.


Based on ALIAScartoons Gravity script, all credits for the scripting work goes to him :
https://www.youtube.com/watch?v=HI4thAiRkDA

Find the original script here :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=884555116&searchtext=gravity

And ALIAScartoons steam workshop here :
https://steamhost.cn/steamcommunity_com/id/aliascartoons/myworkshopfiles/?appid=107410


Take a look at my workshop page for many more Arma 3 mods!
https://steamhost.cn/steamcommunity_com/id/awenza/myworkshopfiles/?appid=107410
49 Comments
Route 11 Jun @ 6:31pm 
question is there a way to change the colors of the beams? I'm making a 40k op and would like 1 beam per god but no pink so cant do slaanesh, if there is a way to change color you could share that would be nice.
if not thats alright thanks for your time.
Lully Lew 29 May, 2022 @ 3:49am 
@Wenza cheers Wenza. It's all good. I'll take the long route and test it ^_^
Wenza  [author] 29 May, 2022 @ 3:12am 
@Lully Lew
Sorry, I honestly don't know mate, I would assume that if the modules are placed into the mission file then it would cause a dependency, but I'm not sure if simply having the mod active while creating a mission would cause a dependency for that mission file.
If you want to use it via Zeus, then both client and server would need the mod active, if that's what you mean.
Lully Lew 29 May, 2022 @ 2:17am 
Heya @Wenza. Does this cause dependency? If so I can use the original Alias one. Cheers!
Wenza  [author] 22 Apr, 2022 @ 10:46pm 
@Billy
No
If I figure out how to implement options like this for Zeus modules in the future, I may come back and update mods with options such as this, but at this time no plans are in place for this. Sorry.

@Era
Still no workaround for this, it's just a part of how the beam script functions.
Billy! 9 Jan, 2022 @ 8:25am 
is there a way to increase the damage radius?
Era 27 Sep, 2021 @ 11:02pm 
Its all good! Appreciate all the work you've done :D
Wenza  [author] 27 Sep, 2021 @ 8:50pm 
@Era
I'm trying to think of a workaround for this, sorry for late reply
Era 13 Sep, 2021 @ 12:36am 
having a weird issue with the gravity strike- If I initiate it ontop of a gravity beam, it detonates at the Top of the beam (200-300m high)
Era 29 Aug, 2021 @ 5:28am 
you might need something like Achillie or Zeus Enhanced