Arma 3
Gravity Anomalies
49 Comments
Route 11 Jun @ 6:31pm 
question is there a way to change the colors of the beams? I'm making a 40k op and would like 1 beam per god but no pink so cant do slaanesh, if there is a way to change color you could share that would be nice.
if not thats alright thanks for your time.
Lully Lew 29 May, 2022 @ 3:49am 
@Wenza cheers Wenza. It's all good. I'll take the long route and test it ^_^
Wenza  [author] 29 May, 2022 @ 3:12am 
@Lully Lew
Sorry, I honestly don't know mate, I would assume that if the modules are placed into the mission file then it would cause a dependency, but I'm not sure if simply having the mod active while creating a mission would cause a dependency for that mission file.
If you want to use it via Zeus, then both client and server would need the mod active, if that's what you mean.
Lully Lew 29 May, 2022 @ 2:17am 
Heya @Wenza. Does this cause dependency? If so I can use the original Alias one. Cheers!
Wenza  [author] 22 Apr, 2022 @ 10:46pm 
@Billy
No
If I figure out how to implement options like this for Zeus modules in the future, I may come back and update mods with options such as this, but at this time no plans are in place for this. Sorry.

@Era
Still no workaround for this, it's just a part of how the beam script functions.
Billy! 9 Jan, 2022 @ 8:25am 
is there a way to increase the damage radius?
Era 27 Sep, 2021 @ 11:02pm 
Its all good! Appreciate all the work you've done :D
Wenza  [author] 27 Sep, 2021 @ 8:50pm 
@Era
I'm trying to think of a workaround for this, sorry for late reply
Era 13 Sep, 2021 @ 12:36am 
having a weird issue with the gravity strike- If I initiate it ontop of a gravity beam, it detonates at the Top of the beam (200-300m high)
Era 29 Aug, 2021 @ 5:28am 
you might need something like Achillie or Zeus Enhanced
lukemac 29 Aug, 2021 @ 5:23am 
can only see this in the editor for whatever reason, not Zeus
Era 22 Aug, 2021 @ 12:20pm 
It was, I spawned in the lightning module immediately after placing the gravity strike one- it did seem a little more calm though

And thankyou! Honestly using this with the TTS Emission module is super fun- its like throwing down a hammer and watching people run- only to run into a wall of radioactive tsunami lmao

I wish there was more directional / spawn location options with that for multiplayer ops
Wenza  [author] 22 Aug, 2021 @ 11:51am 
@Era
Awesome video man! Thank you very much for sharing. Out of interest, was that with the lightning storm module too? Looked much more "in control" than last time :P
Era 22 Aug, 2021 @ 11:08am 
https://youtu.be/hAx_lbhhpvw
Was able to use it again, thankyou :D
Era 16 Aug, 2021 @ 9:43am 
Thankyou! I'll be sure to use it on my next op and record it =P
Wenza  [author] 16 Aug, 2021 @ 9:08am 
@Era
Lightning storm script here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2576568210

Could really use feedback on it regarding performance/fps etc. I'll try get a version of it with options for the zeus module too, at the moment you can put down multiple modules for a more intense storm effect. Enjoy :)
Era 16 Aug, 2021 @ 3:42am 
Thankyou!
Its honestly unbelievable how much modules like this can improve the immersion or shock people when they have no idea whats coming (also, I've never seen members /drop all of their equipment and clothes/ to run away because stamina is enabled)
Wenza  [author] 16 Aug, 2021 @ 3:03am 
@Era
I'll put together an independent lightning storm module seperately when I have time, if I have the motivation tomorrow maybe. I don't know how to implement options dialogs into the zeus modules yet, so I'll see what I can wrangle together
Era 16 Aug, 2021 @ 2:07am 
a duration option would also be amazing (since you can't delete it while zeusing and its never ending) 10 minutes would be best I think, or have options for 5 minute increments up to 30 minutes
Era 16 Aug, 2021 @ 2:04am 
Or have it optional within the module "like you can untick damage or change the color"
Era 16 Aug, 2021 @ 2:03am 
Damn, thats what made the effect so intense for my unit, was planning on using it again
There's no way you can make a seperate module that has the lighting but no "meteor" effect could you? lmao
Wenza  [author] 16 Aug, 2021 @ 1:53am 
@gabunne
Done, lightning script removed. Will still change weather to overcast, and induce fog for a while, but it shouldn't be as intense with a million lightning strikes going off around you anymore.
gabunne 13 Aug, 2021 @ 1:59pm 
Is there any way to stop the lightning from the gravity strikes? It gets quite annoying in night time.
Era 3 Aug, 2021 @ 12:37pm 
https://youtu.be/NTO0pV_7IZQ heres the full vid haha
Era 3 Aug, 2021 @ 12:47am 
btw, if there somehow you can integrate this EMP graphic effect into the gravity strike (might be best in red though?) it'd look even cooler

at the moment its just attached to a visible "device" that spawns everytime you use it, which is not great for op immersion

also, if you want any manpower for menial tasks just let me know haha
Era 31 Jul, 2021 @ 11:48pm 
Only issue I have with it- is that you cannot end the gravity strike after it starts, and it destroys the gravity beam module
Era 31 Jul, 2021 @ 11:47pm 
All good, I hope to use it more often lmao
The generic "Nuke goes off as the server ends" got very stale. Will admit though, I didn't try it out prior to that op, so /everyone/ was surprised- I didn't know what I expected but holy crap it was awesome haha
Wenza  [author] 31 Jul, 2021 @ 9:45pm 
@Era
Looks like a really cool op, glad my modules were of use! And thank you very much for the footage!
Era 31 Jul, 2021 @ 4:58pm 
https://youtu.be/8zDVX1hs844
thankyou for this amazing opportunity
Wenza  [author] 28 Mar, 2021 @ 8:01am 
@kuro
Yes
Soon™
kuro 22 Mar, 2021 @ 2:38pm 
are we getting the flamer? this mod is great btw i loved it
Wenza  [author] 11 Mar, 2021 @ 3:43am 
@PanzerLeviathan
Not quite, I've adapted some of his scripting functions and particle effects for my own use here and there, but I haven't made plans to adapt all his scripts.
Stay tuned though, I do have other things in the works that use some of Alias' scripting magic :)
Insanireus 10 Mar, 2021 @ 2:39pm 
Are you planning to do all of Alias' scripts into modules ?
I'm not really that good at scripting so I'm gonna look forward to you
Wenza  [author] 28 Feb, 2021 @ 8:45am 
@Leto Garret
I must have derped hard and not saved the changes or packed the .pbo before the last update.
My bad. Glad I got it fixed.
Thanks for letting me know, I had never received that error message so it's helpful to have the feedback. Cheers mate.
Leto Garret 28 Feb, 2021 @ 8:40am 
@Wenza
Now it´s fine :) Thanks
Wenza  [author] 28 Feb, 2021 @ 8:26am 
@Leto Garret
I've updated again, hopefully that fixes it. Made sure I repacked the .pbo after saving the changes...
Those lines no longer exist in the script, so I'm not sure why it's still throwing the error
Leto Garret 28 Feb, 2021 @ 5:49am 
No, the error is still there; mod is updated:

14:46:10 Error in expression <jects[_logic,[],150];
[] spawn {
while {_cutremur} do {
"earthquakes" remoteExec>
14:46:10 Error position: <_cutremur} do {
"earthquakes" remoteExec>
14:46:10 Error Nicht definierte Variable in Ausdruck: _cutremur
14:46:10 File \WNZ_Gravity\WNZ_GravityStrike\scripts\gravity_ray_effect.sqf [WNZ_fnc_GravityStrike]..., line 114
Wenza  [author] 28 Feb, 2021 @ 3:06am 
@Leto Garret
Cheers mate, I've removed that code and tidied it up a bit, let me know if there are any other issues
Leto Garret 28 Feb, 2021 @ 1:59am 
Hello, very good mod, but I get an error message pointing to line 114 in gravity_ray_effect.sqf:

while {_cutremur} do {
"earthquakes" remoteExec>
10:25:24 Error position: <_cutremur} do {
"earthquakes" remoteExec>
10:25:24 Error Nicht definierte Variable in Ausdruck: _cutremur
10:25:24 File \WNZ_Gravity\WNZ_GravityStrike\scripts\gravity_ray_effect.sqf [WNZ_fnc_GravityStrike]..., line 114
Wenza  [author] 28 Nov, 2020 @ 2:32am 
@123 Chances are there's something conflicting somewhere.
If you can attempt to narrow it down to whichever mod is conflicting, or send me your modlist, it would help with identifying the problem here.
fever dream 27 Nov, 2020 @ 9:59am 
Yeah a bunch, I don't see what it would conflict with though.
Wenza  [author] 27 Nov, 2020 @ 4:25am 
@123 any other mods running?
fever dream 26 Nov, 2020 @ 1:32pm 
Hmm, doesn't seem to be fixed, works in single player but not in multiplayer, here is a video of the issue: https://streamable.com/v0g01k
Wenza  [author] 25 Nov, 2020 @ 7:29am 
I've just done an update in the last 10min, tested it by hosting a quick MP server and running zeus, seemed to work ok but I have nobody else to test with right now
fever dream 25 Nov, 2020 @ 7:24am 
It works fine with single player editor etc, but when used in multiplayer nothing happens you might need to use remoteExec or something not sure
Wenza  [author] 25 Nov, 2020 @ 7:09am 
@123 Which part doesn't work in MP? The beam effect, the gravity strike, or both modules?
Wenza  [author] 25 Nov, 2020 @ 2:43am 
@123
Damn. I'll look into it later tonight. Might be able to change some params but I can't promise anything at the moment
fever dream 24 Nov, 2020 @ 3:46pm 
It doesn't work in multiplayer?
ALIAScartoons 23 Nov, 2020 @ 11:40pm 
Good job mate! Thank you for your work! Keep it up!