Avorion

Avorion

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Improved Orders Control
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Mods: Mod
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843.758 KB
21 Nov, 2020 @ 1:27pm
23 Aug, 2021 @ 3:40am
12 Change Notes ( view )

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Improved Orders Control

Description
Improved Orders Control changes parts of the galaxy map interface and some command queue behavior to better build and control lists of commands for AI-controlled, captained ships. Main changes:

- Adding commands to the queue is the default when the current queue has not finished all its commands. No need to hold down shift anymore.

- Commands added to the queue are added in a paused state. Newly added commands will not execute until the new Start Commands button is pushed. No prematurely starting commands by accidentally releasing shift.

- A running, started set of commands may be paused with the use of a new Pause Commands button.

- Taking over piloting a ship no longer instantly clears the ships queued commands. Any running commands are paused.

- Commands may be queued to a piloted ship again!

- When exiting a ship, queued commands will not auto-start. They must be explicitly started after exiting the ship.

- Changing sectors in a ship while piloting it will clear any commands.

- A "Skip" command can be used to advance to the next command. Movement commands like a Jump or Gate command cannot be skipped.

- A new "Go Back" command can be used to reverse back to the previous command. It cannot be used to go back to movement commands like a Jump or Gate commands. It also favors following a loop and will go back around loop commands.

- It is no longer required for orders to be paused to use the "Skip" command.

Additionally, the coloration of queued commands on the galaxy map have an expanded color code to help differentiate the paused or runnable state of commands.

A Chinese translation is now included thanks to Maxadam.

Dependencies:
Improved Orders Control depends on the mod Craft Orders Lib - Mad edition. It will not work without this additional mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2011308798
82 Comments
ttr 23 Mar @ 7:07am 
Hey,
mod works almost 100%, see my comment from 2023 as one line needs to be changed.
What is not working, is strategic view - controlling of active ship.
To mitigate, just jump to drone mode and then issue orders.
lordkalem 13 Jan @ 4:27pm 
@Madranis please update!
Zandy man 28 Dec, 2024 @ 9:07am 
This mod is not working anymore. Needs an update.
Saxxoo 3 Sep, 2024 @ 1:20pm 
Hi all, anyone of you know an alternative to this? I've tried the suggestion below, without any luck.
I have the option to select the special commands, I got the skip, go back, cancel, but just not the start function, tried all kind of commands to test with, but no green button :(
Daego 29 May, 2024 @ 7:48am 
outdated
Rodus 18 Jan, 2024 @ 11:12am 
this mod work?
Mashed 26 Oct, 2023 @ 11:31pm 
i did the modification below and it worked however i found that a ship occupied by a player could no longer accept any order or command including those from strategic overlay.
ttr 19 Oct, 2023 @ 7:06am 
Mod works for added commands but doesn't work for vanilla one.
It's one line fix, if you want to:
in \445220\2294492031\data\scripts\entity\orderchain.lua
Line: 326 replace with:
local captains = entity:getCaptain()
CurtimusPrime92 6 Jun, 2023 @ 3:56pm 
what happened to the Improved orders control - FIXED fork that someone uploaded on workshop?
Khaziir Everflight 11 Mar, 2023 @ 7:48pm 
Yeah, no... this mod hasn't worked since at least september... isnt gonna be fixed sadly, it seems.