Avorion

Avorion

Improved Orders Control
82 Comments
ttr 23 Mar @ 7:07am 
Hey,
mod works almost 100%, see my comment from 2023 as one line needs to be changed.
What is not working, is strategic view - controlling of active ship.
To mitigate, just jump to drone mode and then issue orders.
lordkalem 13 Jan @ 4:27pm 
@Madranis please update!
Zandy man 28 Dec, 2024 @ 9:07am 
This mod is not working anymore. Needs an update.
Saxxoo 3 Sep, 2024 @ 1:20pm 
Hi all, anyone of you know an alternative to this? I've tried the suggestion below, without any luck.
I have the option to select the special commands, I got the skip, go back, cancel, but just not the start function, tried all kind of commands to test with, but no green button :(
Daego 29 May, 2024 @ 7:48am 
outdated
Rodus 18 Jan, 2024 @ 11:12am 
this mod work?
Mashed 26 Oct, 2023 @ 11:31pm 
i did the modification below and it worked however i found that a ship occupied by a player could no longer accept any order or command including those from strategic overlay.
ttr 19 Oct, 2023 @ 7:06am 
Mod works for added commands but doesn't work for vanilla one.
It's one line fix, if you want to:
in \445220\2294492031\data\scripts\entity\orderchain.lua
Line: 326 replace with:
local captains = entity:getCaptain()
CurtimusPrime92 6 Jun, 2023 @ 3:56pm 
what happened to the Improved orders control - FIXED fork that someone uploaded on workshop?
Khaziir Everflight 11 Mar, 2023 @ 7:48pm 
Yeah, no... this mod hasn't worked since at least september... isnt gonna be fixed sadly, it seems.
timjin 11 Mar, 2023 @ 1:35pm 
sadly i just confirmed this. but it was running just fine a few days ago. as far as i know nothing changed less some other mod conflicts with this now.

more or less if you have a Cap in a ship it might follow advanced orders but at some point will stop and act like there is no captain. a work around is to dismiss the captain and fly back to station and get a new one, but this only worked half of the time.

I hope this gets fixed soon because this mod is awesome.
Naked Granny 9 Mar, 2023 @ 7:30am 
To future readers: THIS MOD WILL BREAK YOUR GAME, it prevents your captains from being able to follow orders like "mine this sector". The mod does not work at all, it only breaks your game.
Khaziir Everflight 26 Feb, 2023 @ 1:18pm 
@MarvinEhre

It has been broken for hearly half a year... sadly... so i personally think it is to be determined abandoned and deprecated.
MarvinEhre 26 Feb, 2023 @ 11:58am 
can you please update this mod, it currently causes your ships not being able to follow commands.
Tiberius 22 Nov, 2022 @ 6:17pm 
@madranis Could you please update the mod?
Doc. Mo 18 Sep, 2022 @ 11:50am 
It's a nice mod, I love it.
I like the salvage and mining missions, 1-5 hours (with a mining captain).
No more ships being destroyed in a belt with afk mining because you were too slow to switch sectors. :steamthumbsup:
Khaziir Everflight 5 Sep, 2022 @ 10:30am 
+1 on the "no captain" bug.
Mialu 11 Apr, 2022 @ 11:29am 
mod causes problems: "ship got no captain"
moczor 28 Mar, 2022 @ 10:26am 
Yup, please, update...
Xexorian 11 Mar, 2022 @ 11:28am 
update
Mumbo 15 Jan, 2022 @ 7:01am 
Broken in 2.0.11...

Will this be updated Madranis? If not you should update the description of this and other mods

it would be a shame as its a great mod
amessiah 5 Jan, 2022 @ 6:10am 
yeah, mod broken on 2.0.11.
said "ship got no captain"
Phoenix the II 29 Nov, 2021 @ 11:36am 
Broken on 2.0.11
NegativeX 2 Oct, 2021 @ 10:03am 
As others have said... doesn't work in 2.0
Abyll 23 Sep, 2021 @ 11:03pm 
Yeah, it was looking for a Captain in the old getCrewMembers.

In orderchain.lua Instead of

local captains = entity:getCrewMembers(CrewProfessionType.Captain)

you want

local captains = entity:getCaptain()
Dahak 21 Sep, 2021 @ 7:44am 
Can confirm it doesn't work. The commands added in 2.0 don't work at all, the AutoPilot won't work (says no captain when there is one). It also wouldn't let me move ships the old way either, saying I needed a captain. I suspect it is looking for the captain crew member from before rather than the current captain setup and that is causing the issue.
PandaCore 19 Sep, 2021 @ 8:26am 
There has been an error. Your ship has no captain. Although there is one in there. deactivated the mod and everything was ok again
Semipara//el 14 Sep, 2021 @ 11:37pm 
Hope to see this mod in 2.0. look forward to it :)
Moutshoot 13 Sep, 2021 @ 12:25am 
yes, I too have 4 ships, 4 captains, 2 that I can command remotely and 2 with "captain needed" message. I tried to swap my captains, but it didn't change anything.
Zeinath 12 Sep, 2021 @ 9:07am 
@GENOBEESRAGE @Shyzle At the beginning of the description it says "commands for AI-controlled, captained ships." which means you still have to have a captain in your AI controlled ships. This doesn't bypass that requirement... are you both using captains in your ships?
GENOBEESRAGE 26 Aug, 2021 @ 5:08am 
currently not compatible with 2.0. cause the vanilla autopilot functions to fail due to nop captain.
Shyzle 25 Aug, 2021 @ 7:49pm 
After installing this and trying to autopilot command a ship to mine a sector it says no captain is in the ship
FuryoftheStars 15 Aug, 2021 @ 6:22pm 
Madranis, when updating this, I don’t know if you’re going to need to take the mod that adds the commands back in into consideration or not: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2565262170
Jikings 15 Aug, 2021 @ 6:06pm 
Awesome :choiceHeart:
Madranis  [author] 15 Aug, 2021 @ 2:57pm 
I've started updating my mods to 2.0. 2.0 did a major rework of most of the code this mod builds on, so this one may take a bit to get working again.
Zeinath 13 Aug, 2021 @ 1:48pm 
There's a mod adding Salvage/Mining/Loop orders back to the map... possible this would work with it on Beta 2.0 branch now?
DEVNZ.Smalljaw 7 Aug, 2021 @ 9:08am 
Is this mod likely to get updated anytime soon?
Jikings 4 Aug, 2021 @ 9:55pm 
The new system removes looping entirely... RIP this awesome mod :choiceHeart:
Kosmoski 3 Aug, 2021 @ 11:54am 
update plz. the new Beta2.0 system is no good.
SixtyToZero 29 Jul, 2021 @ 7:26am 
Sadly i tested this in the Beta release and i does not work. The automated commands in the 2.0 beta is a sorry mess compared to this masterpiece.
MKStone 25 Jun, 2021 @ 6:58pm 
Love this
Jones 16 May, 2021 @ 2:17am 
update pls
Jonofwrath 4 May, 2021 @ 8:52am 
Essential mod!

My only gripe is that all orders vanish when you jump into a ship and you can't give orders to a ship you're inhabiting but I appreciate this is probably the game rather than the mod.
i80 28 Apr, 2021 @ 3:47pm 
Is it possible to save commands and recall them at a later time or easily replicate them on another ship?
i80 23 Apr, 2021 @ 9:06am 
@Tontow, You might have figured it out by now, but a "persistent mining order" is when you select a ship, press 'F' and then give it a command. Once a ship is running a command like that then it can't be given queued commands from the map view until you stop the currently running command.
Multox 20 Feb, 2021 @ 11:22am 
Love this mod, thanks!
Tontow 18 Feb, 2021 @ 6:58am 
Error: "can't enchain after a persistent mining order"


Can you make it so that when there is nothing left to mine, ships move to the next order? instead of giving that error?


You can get the correct behavior if you only use R mining stuff, but if you use the normal ones, it wont work.
Madranis  [author] 12 Feb, 2021 @ 3:34pm 
@WildFish,

Do the rest of the UI changes appear on the map? What other mods are you using?
Madranis  [author] 12 Feb, 2021 @ 3:32pm 
@Tysse,

It should appear if a loop is valid. It leaves the base game logic for loops unchanged. I have noticed occasional quirks both with the mod and base-game only where the loop icon doesn't show up when it should. If you have a method which can consistently cause it, I'd love to know as I've never reproduced it enough to know why.
WildFish 9 Feb, 2021 @ 2:16pm 
Unforunately the red, green and yellow buttons dont appear on my map, so cant start the orders. Even more unfortunate, i cant seem to Disable the mod. Any help here appretiated.