Barotrauma

Barotrauma

148 ratings
UnderwaterSledge
   
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38.129 KB
22 Nov, 2020 @ 6:10am
29 Oct, 2021 @ 4:11pm
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UnderwaterSledge

Description
Underwater Sledge / Unterwasserschlitten

English: A heavy duty scooter to transport crates, ammo boxes and diving suits. Needs a battery to run. Slower and more power hungry than the standard scooter, but an esential help on salvage missions.
On the submarine they can be stored in crate shelfs.

Deutsch: Ein motorisierter Schwerlasttransportschlitten. Benötigt eine Batterie für den Betrieb. Langsamer und energiehungriger als der Standard-Scooter, aber bei Bergungsoperationen unverzichtbar.
Zur Lagerung können die Unterwasserschlitten in Kistenlager gelegt werden.
61 Comments
Liberian Batman 11 Aug, 2023 @ 5:30pm 
Does this still work?
Hazmat616 13 Jul, 2023 @ 6:26am 
Can you make this mod require the cargo scooter recipe or be unlocked from the same talent?
XD_Style 29 Mar, 2023 @ 7:28am 
Is the mod ready for 1.0?
Piranhawurm  [author] 29 Nov, 2021 @ 2:47am 
Yes, I sadly had to removed this. The problem is, that as soon as you store the sledge in a shelf, you got graphic bugs with its content showing around everywhere around the shelf. If I find a way to have the content visible while the slegde is not stored and make it invisible when the sledge is stored, then I will activate this again.
Piranhawurm  [author] 29 Oct, 2021 @ 4:12pm 
Thanks for the info. Added a "requiresrecipe="false" tag. Should work now.
EMP Fingers 29 Oct, 2021 @ 2:17pm 
Isn't craftable, shows up on the fabricator with a red thing above it that says "Requires Recipe", just a heads up.
VelxraTV 28 Oct, 2021 @ 2:50pm 
Hell yes, it's back. Thank you
Piranhawurm  [author] 28 Oct, 2021 @ 8:56am 
Done today.
VelxraTV 27 Oct, 2021 @ 7:13pm 
will this be updated soon?
Piranhawurm  [author] 23 Aug, 2021 @ 1:38pm 
I had two mods in development that, among other things, increased scooter speeds in some way. Since I don't have a lot of time for modding at the moment, I can't say if or when I'll finish them. If someone is interested in making an own mod, these are the ideas (just help yourself to them):
First mod included more updates you can buy at outposts, like increased scooter speed, increased sonar range, reduces power consumption of lamps ect.
Second mod added alien technology pieces (hidden in alien crates) that could be used in the fabricator together with artifacts and standard euqipment to produce hybrid technology equipment like alien scooters (super fast, more silent but runs only with fulguirum), hybrid tech diving suits (that heals the diver but worked only with liquid oxygenium) an hydro-plasma-gun (4 shots, slowly reloads itself as long as underwater) ect.