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First mod included more updates you can buy at outposts, like increased scooter speed, increased sonar range, reduces power consumption of lamps ect.
Second mod added alien technology pieces (hidden in alien crates) that could be used in the fabricator together with artifacts and standard euqipment to produce hybrid technology equipment like alien scooters (super fast, more silent but runs only with fulguirum), hybrid tech diving suits (that heals the diver but worked only with liquid oxygenium) an hydro-plasma-gun (4 shots, slowly reloads itself as long as underwater) ect.
Can you make another 1-2 types of scooters?
Now there is a heavy one with three boxes. This is a super lot. Make it even slower, but add a fast version of the scooter, where there will be fewer slots for boxes (for example, 1 slot) with increased battery consumption.
It didn't work for one of my saves at first, manual deletion fixed that.
Pls, update.
Unsure if it's intended, but you can quadruple a standard crate shelf's ability to hold crates with these. Regardless it's wonderful to not take a billion years to fully loot and pull back stuff from a wreck
@Kreszny, MrBadman: Thanks for the feedback. I don't think that this is too unbalanced. With the mineral scanners from the vanilla game you can easily find deposits of uranium and titanium and can just mine them, even faster than using this mod to take a diving suit from a wreck and defabricate it on your sub.
Transporting crates saves time, so saves fuel rods but that's negligible compared to free titanium... and transporting crates is the whole point in this mod, so I can't find a solution to that.
Actually the main purpose for this item was to allow the transport of large objects like crates and artifacts, so I haven't experienced the problem discribed above before.
The problem is, that I couldn't find a mechanism that limits the battery drain to only one slot. I will check if I can find a way in the next days, but I'm afraid at this point the game mechanics do not allow to differ between different slots on the same item.
You can load multiple batteries into it but they all get drained at the same time, as fast as one battery.
Thanks for that quite handy little mod !
I Can't manage to store the sledge on a shelf, is there any tip to do so ?
Thanks for the update. :D
But I just gave it a try and the upload worked. So now everyone should be able to transport artifacts inside the underwater sledge.
First I assumed you wanted it to require 4 battery cells, so I added an extra inventory slot so I could have 4 batteries and a crate
Then I changed the lines formatted -- <StatusEffect> type:"OnUse" target:"Contained" condition:"math" -- and changed their format to -- <StatusEffect> type:"OnUse" targettype:"Contained" targets:"typeOfBattery" condition:"math" -- so that it only affects the durability of the batteries
Will upload soon (together with corrected bouyant and a new graphic)