Stellaris

Stellaris

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Total Assimilation (for v4.0)
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22 Nov, 2020 @ 11:27pm
1 Jul @ 7:18pm
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Total Assimilation (for v4.0)

Description
Assimilation does more.

  1. In general, as soon as you can Assimilate any species, you can Total Assimilate every species. See specifics below.
  2. Total Assimilation is by replacement rather than by modifying traits. This functions much the same way synthetically ascended empires normally assimilate.

Specifically, you can Total Assimilate any species into your primary species when one of these is true:
  1. You are a Driven Assimilator
  2. You are a Bodysnatcher
  3. You have the tradition Engineered Genesis, from the genetic ascension path
  4. You have the tradition Evolutionary Extrapolation, from the cloning ascension path (requires BioGenesis DLC)
  5. You have the tradition Planned Polymorphism, from the mutation ascension path (requires BioGenesis DLC)
  6. You have the tradition Genotype Regeneration, from the purity ascension path (requires BioGenesis DLC)
  7. You have the tradition Transubstantiation Synthesis, from the cybernetics ascension path (and the synthetic path for machines, if you lack the Machine Age DLC)
  8. You have the tradition Great Awakening, from the psionic ascension path
  9. You have completed the special project for synthetic evolution
  10. You've finished the Nanotech tradition tree, one of the Machine Age DLC ascension paths for machines
  11. You've finished the Modularity tradition tree, one of the Machine Age DLC ascension paths for machines
  12. You've finished the Virtuality tradition tree, one of the Machine Age DLC ascension paths for machines


For easier compatibility, there are four other minor differences between the Citizenship Types Assimilation and Total Assimilation:
  1. Total Assimilation does not contribute to planetary revolts.
  2. Total Assimilation will not cause a breach of the Universal Prosperity Mandate resolution, unlike Identity Sublimation.
  3. Total Assimilation pops may leave as refugees if land is appropriated.
  4. Total Assimilation pops may have normal Living Standards while assimilating.
  5. Total Assimilation pops do not consume resources (food, energy, minerals).



Special thanks to Tom Stone[github.com] for the thumbnail!

Backport

If you prefer pre-4.0 Stellaris, see the backport of this mod that covers v3.12-3.14: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3514294386.

Installation

Since this mod creates all new objects, it should not conflict with any other mod.

Feedback

Feedback is quite welcome in the comments, but look at Known Issues below, first.

Known Issues
Since these are minor and/or nontrivial to fix, I have no immediate plans to fix them. Let me know in comments if it particularly irks you.

  • The Driven Assimilator Colossus weapon, Nanobot Diffuser, is implemented completely independently from assimilation, so its immediate effect is unaffected by this mod. That means it kills drones, and converts organics to cyborgs. These cyborgs can be converted, gradually, into the primary species of the Driven Assimilator via Total Assimilation.
  • The Total Assimilation Living Standard is visible (but not selectable until you qualify) from the beginning of the game. This has no mechanical effect, and makes the mod slightly easier to maintain.

Localisation
Send me a pastebin like this one[pastebin.com] if you'd like me to add support for an additional language.
Popular Discussions View All (7)
12
1
12 hours ago
Feature Request: Assimilate into other species than your main one
Kano
9
18 May, 2024 @ 11:31am
Updates for 3.12
Knaughts
1
11 May @ 4:37pm
BUG: Genesis Guide
Knaughts
343 Comments
Knaughts  [author] 1 hour ago 
@Bronco, @Schulzman: Awesome to hear.
BroncoXeno2035 12 hours ago 
Really been enjoying this mod. Playing a Rogue Servitor with a weird sense of karma and so genocidal and evil races get turned into the main race while then going to serve the races they were killing/enslaving
Schulzman117 12 hours ago 
finally i dont have to plug organic pops in as batteries and can instead send them to the forge worlds
Knaughts  [author] 17 Jul @ 8:11pm 
@Doc: Glad you're enjoying it! These comments are why I do it. :)
DocHolliday 17 Jul @ 9:26am 
You are a hero!!!!!!!!!!!!!! Now I can make a Synth empire from game start, thank you!
Knaughts  [author] 8 Jul @ 8:14pm 
@Bronco: Yep. You can see the list of conditions under which Total Assimilation unlocks in the mod's description ("you can Total Assimilate any species into your primary species when one of these is true...").
BroncoXeno2035 8 Jul @ 7:42pm 
Does it also work for other Machine Intelligences once you have their Ascension?
Knaughts  [author] 8 Jul @ 7:20pm 
@Bronco: Yes.
BroncoXeno2035 8 Jul @ 6:08pm 
So can this mod allow Driven Assimilators to turn Organic Pops into the Primary Robot Species?
Knaughts  [author] 1 Jul @ 9:31pm 
By popular request, I uploaded the legacy version that supports vanilla v3.12 through v3.14. You can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3514294386 .

Let me know (in the comments there) if you have any trouble with it!