ARK: Survival Evolved

ARK: Survival Evolved

379 ratings
CyberTek - Gen2
4
6
2
5
3
2
   
Award
Favorite
Favorited
Unfavorite
Content Types: Mod, Structures, Weapons, Rebalancing
File Size
Posted
Updated
26.145 MB
23 Nov, 2020 @ 2:10pm
2 Aug, 2023 @ 6:38pm
95 Change Notes ( view )

Subscribe to download
CyberTek - Gen2

In 1 collection by Mett
SlinkARK Primal Fear Cluster
21 items
Description
CyberTek - Gen2 customizable gear from the Future!
Mod ID: 2296615083

Compatible with Upgrade Station!

Please show your support by





Overview
Spawn Codes
GameUserSettings.ini settings
CyberTek Item ConfigOverrideItemCraftingCosts


All CyberTek Items/Structures do not require a Tekgram to be unlocked/learnt to use/create.

Don\\\'t like a particular CyberTek item?
We have options to to blacklist and whitelist amongst tons of other customizable options (see below)!

Structures
  • CyberTek Bench - Used to craft CyberTek (requires level 1 and 0 engram points to learn by default), ini settings to either blacklist or whitelist crafting of CyberTek items
  • CyberTek Skin Wardrobe - Used to craft CyberTek Armor Skins (requires level 1 and 0 engram points to learn by default), Skins only work on CyberTek Armor, ini settings to either blacklist or whitelist crafting of CyberTek skins
  • CyberTek Generator - Does not require element/fuel, ini settings to edit max range, quiet to run, removed visual annoyance and can be picked up

Weapons and Ammo
  • CyberTek Railgun - Does not require element/ammo, unlimited durability (can change in settings!), useable underwater, faster reloads, damage can be configured via ini settings, no camera shake when firing and will never overheat
  • CyberTek Rifle - Does not require element/fuel, unlimited durability (can change in settings!), damage can be configured via ini settings, no camera shake when firing and will never overheat
  • CyberTek Sword - Does not require element/fuel, unlimited durability (can change in settings!), damage can be configured via ini settings
  • CyberTek Claws (Genesis Part 1) - Unlimited durability (can change in settings!) and damage can be configured via ini settings
  • CyberTek Tranq Gun and Tranq Darts - Instantly knocks out tameable dinos and drains all their food! Tranq Gun is useable underwater and CyberTek Tranq Gun has Unlimited durability (can change in settings!)
  • CyberTek Mining Drill (Genesis Part 1) - Does not require gasoline, fuel and unlimited durability (can change in settings!), customizable resource multipler (can change in settings!)
  • CyberTek Tek Phase Pistol (Genesis: Part 2) - Does not require element/fuel, unlimited durability (can change in settings!), GUS to allow healing of wild (non-tamed) creatures on PvP, Can be used underwater (can change in settings!), damage and healing can be configured via ini settings, stun dino weight can be configured via ini settings
  • CyberTek Tek Bow (Genesis: Part 2) - Does not require element shards/fuel, unlimited durability (can change in settings!), damage on all modes can be configured via ini settings

Armor
CyberTek Helmet, Chestpiece, Leggings, Gauntlets and Boots protect against radiation and all other protections from the Hazard Suit (this can now be turned off in GUS settings)
  • CyberTek Helmet - Annoying first-person overlay has been removed, does not require element/ammo, unlimited durability (can change in settings!)
  • CyberTek Chestpiece - Does not require element/ammo, unlimited durability (can change in settings!)
  • CyberTek Leggings - Does not require element/ammo, unlimited durability (can change in settings!)
  • CyberTek Gauntlets - Does not require element/ammo, unlimited durability (can change in settings!)
  • CyberTek Boots - Does not require element/ammo, unlimited durability (can change in settings!)
  • CyberTek Shoulder Cannon (Genesis Part 1) - Does not require element/ammo, unlimited durability (can change in settings!), 3-modes of damage (standard, rapid fire and overcharge) can be configured via ini settings, new Target Setting \\\'Only Aggressive Creatures\\\'. This will only target nearby aggressive creatures or non-aggressive if they are attacking you, and will never overheat
  • CyberTek Tek Shield - Does not require element/ammo, unlimited durability (can change in settings!)

Vehicles
  • CyberTek Hover Skiff - Does not require element/fuel, custom GUS settings to adjust Max Weight and Max Health of Skiff, does not get one-shot from lava

Saddles
  • CyberTek Astrodelphis Starwing Saddle (Genesis: Part 2) - Saddle no longer requires Element to fly and shoot Element based attacks (will still require Grenades to fire explosive bombs), damage can be configured via ini settings
  • CyberTek Astrocetus Tek Saddle (Genesis Part 1) - Tekgram requirement removed from passenger seats, Tekgram required to drop bombs (for the moment)
  • CyberTek Megalodon Tek Saddle - Does not require element/ammo, damage can be configured via ini settings
  • CyberTek Mosasaur Tek Saddle - Does not require element/ammo, damage can be configured via ini settings
  • CyberTek Rex Tek Saddle - Does not require element/ammo, damage can be configured via ini settings
  • CyberTek Tapejara Tek Saddle - Does not require element/ammo, damage can be configured via ini settings
  • CyberTek Rock Drake Tek Saddle - Does not require element/ammo, damage can be configured via ini settings

Skins
  • Skins added: Corrupted Avatar, Federation Exo, Manticore, HomoDeus, Poglin Mask Skin, Corrupted, Valentine, Mutated Survivor, Inflatable Rex and more!




Want to Donate / help the development of CyberTek
Donate[www.paypal.com]
Popular Discussions View All (8)
33
1 Sep, 2023 @ 10:19am
PINNED: CyberTek Suggestions
Mett
4
1
31 May, 2022 @ 2:58am
CyberTek Engram Overrides
John Wick
1
23 Oct, 2023 @ 9:50pm
PINNED: CyberTek Item ConfigOverrideItemCraftingCosts
Mett
242 Comments
Bassarus 8 Jul @ 3:18pm 
Is there a way of adding the latitude and longitude to the Cybertek Gloves or am I missing something?
Angel 25 Jun @ 1:17am 
Nice that this still works. Bit disappointed by the railgun range still, and that there's not a config to increase it... Because a railgun should definitely have longer range than a normal firearm like the longneck rifle etc. It's also interesting that the super swim doesn't seem to work, and instead it just uses the thruster as usual to sorta kinda speed you up by a small amount... Holding CTRL underwater does nothing, works above water though. Also would love if it would allow for any cosmetics. Running a few cosmetic mods on a server I'm hosting for friends and we cannot put any of them on the armor. I doubt this will get updated, but gods I wish for that one in particular. Otherwise, solid mod. Config to make it less op (durability/ammo use) is good to have. I dig the unlimited dura/ammo but it's good to have options lol.
kinngrimm 6 Jan @ 11:20am 
Do extinction OSDs or Gen1/Gen2 mission reward include these?
Do these drop in loot crates?
I would imagine these with a very rare drop chance and then dissalowing to build them.
Would that be doable via config?
EnigmaSeven 21 Aug, 2024 @ 9:10am 
Hi, long time fan of CyberTek Mod, but I'm having an issue with the CyberTek Pistol not working under water, I have CyberTekPistle_DisableSubmergedFiring=false set for the server but it's still not working. Can anyone assist? :lovebs:
super1800 5 Jul, 2024 @ 3:31pm 
ASA by any chance ?
Brosko_4521 1 May, 2024 @ 2:24pm 
nvm i found out
Brosko_4521 1 May, 2024 @ 2:22pm 
how do I know the resources I need
van Grunz 25 Apr, 2024 @ 12:58am 
You can increase overall Stack Size to make more items fit in the same inventory. There's no setting to change inventory size for this mod. Unfortunately, we cannot use blueprints in S+/SS AutoCrafter whose slot size is changeable.

The setting is found in GameUserSettings.ini:

[ServerSettings]
ItemStackSizeMultiplier=2.000000

where the "2" can be any number up to ten (everything above doesn't work good with vanilla & other mod settings, I found out). This makes any Stack mod unnecessary. You may like to combine the Stack modifier with increased wheight per player & dino level. Additionally, items that normally don't stack or not to overall stack size can also be altered, eg. Organic Polymer.
chickennugg 24 Apr, 2024 @ 7:34pm 
Me and my friends currently are using this mod with the upgrade station mod. We made the upgraded armor into blueprints but they can only be made in the CyberTek Bench and it doesn't have enough room. Is there any way to increase its slots or allow the replicator to make them?
TheSpatula 17 Apr, 2024 @ 7:55pm 
Yup, i think the issue was triggered by ingame placements, I just happen to add this mod at the same time. nm