Garry's Mod

Garry's Mod

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LM_TTT_TANKER
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
91.505 MB
24 Nov, 2020 @ 9:33pm
19 Dec, 2020 @ 4:58pm
14 Change Notes ( view )

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LM_TTT_TANKER

Description
REQUIRES COUNTER STRIKE: GLOBAL OFFENSIVE MOUNTED TO GARRY'S MOD. APPARENTLY ITS FREE.

I'VE RELEASED AN UPDATED VERSION THAT DOESN'T REQUIRE CS:GO, HOWEVER IT IS SO DRASTICALLY DIFFERENT I DIDN'T WANT TO REPLACE THE ORIGINAL | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2520821974

IF YOU SEE SOMETHING WRONG WITH THE MAP SAY SOMETHING. THIS IS A WORK OF ART, AND ART IS NEVER TRULY COMPLETED.

Trouble in Terrorist Town map Modeled after the Tanker Chapter from Metal Gear Solid 2: Sons of Liberty (MGS2)

25 Player-spawns. (approx)

The Traitor has a Secondary Objective: Get to Deck-2 (Accessed through the port-side entrance of the Engine Room)
They can accomplish this by going to the Navigation deck, and packing a toolkit then heading down the busted doors to the port-side entrance of the engine room and repairing said entrance. After gaining entrance the traitor can then disable the SEMTEX trap in the engine room to gain access to Deck-2, instantly granting a traitor win.
This mechanic was implemented to keep innocents from getting bored and shooting each-other in my small games.

Fire alarms can be pulled by the innocent that will play a sound file to alert everyone to where the alarm was pulled. The alarm sequence lasts for 4 minutes, and plays music from the Metal Gear Solid 2 level.

Weapons and ammo are located in man-sized-lockers with full autos and pistols being the most common, Rifles, shotguns, and workshop weapons being extremely rare to locate.

The traitor(s) can pull a switch in the engine room that will disable power to the entire lower level. They can also access a walkie talkie inside the firehose box on the aft deck that will call in a sniper from a helicopter. that will fire at any and all players. Although the helicopter can't be shot down the sniper inside only has 100 HP and can be killed.

This map could also probably work for hide-and-seek and prop-hunt game-modes. No implementation for Murder pick-ups yet.

There is a healing mechanic on this map that works with trouble in terrorist town. Players can heal themselves with rations they find if they take them up to the dining hall and drop them on one of the tables. The healing affect applies to all players within 3 feet of the tables. The rations are cardboard octagons with a little stick full of information on them.

Building Map:
HIGHEST LEVEL

E: Navigation Deck & Aft Deck
D: Dining Hall and Galley
C: Crews Quarters
B: Crews Quarters
A: Crews Lounge
1: Engine Room

LOWEST LEVEL
20 Comments
S. HITMAN  [author] 19 Jun, 2021 @ 4:56am 
~WiFiCatGirl~ 30 Mar, 2021 @ 7:16pm 
ok
S. HITMAN  [author] 30 Mar, 2021 @ 6:52pm 
not required unless u want it to sort into a folder. Basically cause I use these on peer 2 peer servers with my friends so it makes it easier to vote for the maps I made.
~WiFiCatGirl~ 30 Mar, 2021 @ 5:34pm 
Why are Larry's mod required?
S. HITMAN  [author] 19 Feb, 2021 @ 6:58pm 
If u wanna make it you can. I have no problem with people editing my map and uploading the edit on their page. Ur gonna want to look up a couple guides.
S. HITMAN  [author] 19 Feb, 2021 @ 6:55pm 
im done with this map, so uhhh thats whats up. I kinda don't feel the need to model out the sublevel decks because it serves its purpose for the gamemodes i play with my friends.
Gasmask citizen 19 Feb, 2021 @ 4:04pm 
How's the maps progress going?
Gasmask citizen 28 Dec, 2020 @ 6:52am 
The outside part looks really cool, good job
[★SG★] Guushi 19 Dec, 2020 @ 10:51am 
As a huge MGS fan I am extremely impressed with this. Great job. I doubt I'd ever use it since the map is so big but props dude. The work that you put into this is awesome.
S. HITMAN  [author] 15 Dec, 2020 @ 1:02am 
the part where u fight olga yeah. Before I work on any of the other areas I wanna figure out how to get rain working with sound effects in that area, so I'm just waiting for other developers to respond to a thread rn.