UBOAT
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Improved Ballast Control
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29 Nov, 2020 @ 2:46pm
11 Feb, 2021 @ 12:29pm
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Improved Ballast Control

Description
Improved Ballast Control mod is already for long time part of the Iron Coffins mod. All functionality from the IBC is integrated in IC mod and most of the things are improved and slightly different in IC. Having both mods enabled at the same time will certainly lead into issues. My plan is to discontinue the IBC mod completely after customizable realism options will be fully implemented in the IC.

My great thanks go to to ждун, who helped me a lot during my crash dive into C# programming and also the TDC mod team which showcased the huge modding potential of UBOAT!
Additional thanks to all closed BETA testers and McDewgle for the Deck awash icon.

Compatibility:
►B128 and B129, not updated for the latest game version.
►It should be possible to unsubscribe as you wish, without any harm to your career progress.
►This mod requires the Custom Actions mod to work properly, please make sure you are subscribed to it and it is enabled in the launcher.
►Mod is not compatible with Iron Coffins mod.

Features:
Unlocked ballast controls:
► All options, blow ballast, adjust ballast and flood tanks are available at all times, unless the valves are damaged, or boat is docked.
► Most importantly, the ballast adjustment is possible to be done repeatedly to compensate for water pumped out, flooded in, or change in depth.
► There is no flooding / negative buoyancy requirement for the adjust ballast action, it can be done at any time.
►► Performance of the adjust ballast action was improved for situations where you have to compensate for excess of positive buoyancy. Tanks are now flooded faster.
►► New adjust ballast for deck awash action, which sets the ballast to 40%. Activate this or the button next to the depth control to go deck awash.

Expanded buoyancy notification:
► Buoyancy is now displayed in 1 percent increments.
► Ranges in which the icon changes to yellow (warning) and red (danger) have been reworked.
► The up and down arrow had multiple meanings in original game based on situation, this is now changed to simple: up - buoyancy increases, down - buoyancy decreases.
► Tooltip of the buoyancy icon now contains detailed report about ballast tanks and flooding of the boat.

Regular sailors can also block leaks:
To help with the flooding control, the regular sailors are also able to block the leaks, to assign sailor to block the leak, just interact with the leak with no officer selected. You can unassign sailor from leak blocking by right clicking on the action queue in the lower left corner of the screen.

Bilge pump is not automatically turned off when leaks are still present:
►► This feature is now reworked and actually checks if there any leaks in the hull. If yes, the pump will be kept running, of not, the pump will be disabled after 30 seconds, when compartments are dry.
►► Power consumption of the pump was reduced by about 60%, to bring it more to the realistic level and allow the possibility to run it nonstop also on slow diesel speeds. I recommend using the Device Energy Consumption mod to bring it completely to the realistic level.

Sailors do not abandon important stations unless the flooding is really serious:
►► Water tolerance for the depth steers station was increased significantly and sailors will only leave when the water level actually reaches the depth controls.
►► Electrical engine will be also operated as long as the water level is below the electrical switchboards above them.
►► Those two changes increase the survival chances dramatically in cases where stern of the boat was damaged, as running engine on max speed plus fully manned depth steers with officer can compensate for 15-20% of negative buoyancy.

Compartment pressure overhaul:
► Equipment in the compartments gets damage from the pressure in the vanilla game, but the pressure is not calculated correctly and it always reflects the actual depth of the submarine. That is for both cases, when there is leak in the compartment and also when it is not. It is simply enough to have certain level of water in the compartment and when the submarine reaches depth of say 100m, there will be 11atm of pressure in the compartment, even when there was no leak anymore. This is also not correct with existing leak, because it takes time till the compartment floods thru the relatively small leak hole and the pressure outside of the boat equalizes with the pressure of the air that is in the compartment.
►► This behavior is now corrected and the compartment pressure is now correctly calculated.
►► All hatches now display pressure on both of their sides.
►► Hatches will only get damaged when pressure difference across them is over their rated pressure. Open hatches will therefore not take damage from the pressure.
►► Air actually flows between the compartments and pressure is getting equalized.
►► Air is exchanged (pressure equalized) thru conning tower hatch to the control room and thru diesel intake and snorkel into the diesel engine room.
►► Diesel engine and compressors actually consume air, but the amount is scaled down for gameplay purposes and the values are far from realistic, especially for the compressors. You needed about 4000m3 of air at 1atm to completely fill the compressed air flasks and VIIC internal volume is about 600m3. You could not run the compressor underwater in reality, the crew would be killed before you pump any significant amount into the flasks.
I will then later make a realistic pressure mod which will bring stuff to real values, but this is too hardcore to include in this mod.
►► When running with snorkel and the snorkel head undercuts the water surface, there is temporary underpressure created.
►► There are at this moment no penalties from underpressure, but I will implement something in the future. Your feedback is welcome.
►► There is as at this moment no link between the compartment pressure and the "oxygen" resource.
►► Time before the crew will suffocate (from lack of O2 or extreme compartment over or underpressure) or drown in too deep water is now generally extended. You have more time to evacuate them from the danger. There is however random number in this choking vanilla mechanic, so there will be still some earlier casualties.
►► Main purpose of the pressure overhaul is at this moment to correct the pressure dependent damage on devices within compartments, but the features will be further expanded.

Please check out my other mods as well on salamander's Workshop.

If you experience problems, please check my When the mods don't work... guide and write in the discussion below the mod if the basic steps from the guide have not helped you.

If you like my work, please consider supporting me on Patreon or through PayPal. Any small contribution will help me to devote more time to the modding and bring you some more cool stuff in the future. I have started to put the work in progress updates to my Patreon page. Check out there, if you want to see what is being prepared for the next release, submit you suggestions or test the non public version (all of this is free, your support is 100% voluntary).
https://www.patreon.com/uboatsalamander
paypal.me/uboatsalamander

Thank you!
Popular Discussions View All (1)
0
1 Dec, 2020 @ 11:12am
Bugs and suggestions thread
salamander
155 Comments
stullenandy 19 Oct, 2024 @ 11:22pm 
Moin Moin Salamander...Ich hoffe du kannst diesen Mod für uns alle irgendwann wieder aktuell Hochladen.Nur durch diesen Mod war es möglich die "Vorfluten Funktion" endlich nutzen zu können. Danke :steamthumbsup:
McDewgle 22 Jul, 2023 @ 3:17pm 
⛔️ ATTENTION ⛔️

This mod is no longer being supported. For more functionality and continued development, use Iron Coffins instead.

⛔️ ATTENTION ⛔️
McDewgle 22 Jul, 2023 @ 3:15pm 
Thank you, Salamander. Gonna update my message to top comment as a double precaution against illiteracy ;)
salamander  [author] 22 Jul, 2023 @ 2:18pm 
Done :) Now its in the top, technically most of the things in the mod still probably work, if you use it standalone, however do not use it together with the IC.
EmotionallyBroken 22 Jul, 2023 @ 2:04pm 
Put it in the title / top of the description silly :P
Like right above "This mod improves the interaction with the ballast controls and adds additional tweaks to help with the underwater flooding control."

@Audio File I should , but not everyone can, and not everyone has hours to read all the mods descriptions for updates every time they want to play uboat.
It simply makes sense to put more important information at the start for courtesy to the general public and our fellow players.
Audio File 17 Mar, 2023 @ 5:32pm 
@EmotionallyBroken You should just read the description of the mod you're installing. The mod author took hours out of their limited time to make a mod we can all enjoy for free. You can at least take a few minutes and read the manual.
EmotionallyBroken 12 Nov, 2022 @ 8:53pm 
Bruh, you straight up in LARGE BOLD LETTERS at the top should put *UNNEEDED IF YOU HAVE IRON COFFINS*
Like, THE FIRST LETTERS people read.
HuesudO_spn 26 Oct, 2022 @ 8:52am 
So long IBC, thanks for all the moments of terror, here comes IC! o7
salamander  [author] 1 Feb, 2022 @ 4:54pm 
Hello, first customization options are implemented in the Iron Coffins mod, it is possible to toggle the hatch blocking by the pressure difference, as well as automatic leak blocking by sailors and automatic carrying of wounded. You can therefore tailor the difficulty/experience according to your needs. There will be more options added, but those are the major ones. At this point I recommend everyone to switch from IBC to the Iron Coffins mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2421790822
kimdownunder 20 Jan, 2022 @ 3:37pm 
Just swapped over to IC. 👍👍