Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This mod is no longer being supported. For more functionality and continued development, use Iron Coffins instead.
⛔️ ATTENTION ⛔️
Like right above "This mod improves the interaction with the ballast controls and adds additional tweaks to help with the underwater flooding control."
@Audio File I should , but not everyone can, and not everyone has hours to read all the mods descriptions for updates every time they want to play uboat.
It simply makes sense to put more important information at the start for courtesy to the general public and our fellow players.
Like, THE FIRST LETTERS people read.
If the boat is snorkelling for extended periods ( 8+ hours?) the crew dissatisfaction rate should start increasing dramatically. This would reflect the high discomfort level caused by hours of having the snorkel cutting under, over and over.
1. hatch pressure blocking on/off
2. realistic device performance on/off (realistic air usage by diesel and compressors, no diesel compressor underwater)
3. automatic leak blocking by sailors on/off
4. automatic carrying of injured to beds on/off
5. spare parts scrap radio 2/1 or 4/1 (to compensate for the dismantling, currently 4 scrap is needed for one spare part in IC)
There are lot of other improvements in IC, which are actually helping the player to survive, I think there is no reason to have them disable-able. I would be only for adding the negative acting stuff into the settings.
TLDR: if you considered switching from the IBC to IC, please let me know what held you back
all mods runs fine with each other but not when i add youre balast contoroll. i cant float the torps but the fire button isnt active when its fully floated
I do not think its likely the Improved Ballast is influencing the ability to launch torpedoes as it is not really touching that part of the code. You can try to delete the cache and try again.
Please have look at this guide: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2303529052&tscn=1621095560
mod has an issue:
Installed Mods
B128living mod improved Ballast deadly skies Kriegsmarine grid Grossdeutscher rundfunk expand crew Soundtrack for uboat saint nazire mod.
Can fire torps after youre mod is added the rest runs fine with each other
In the mod there is new preset to flood the tanks only partially to set the buoyancy to 40% instead vanilla 0%. The boat is then quite low, but its still possible to man the bridge and conning tower.
Pressing of the button at depth control and using the deck awash action at the valves is linked together. SO when you press the button someone will go to set the valves and when you make the action at the valves the deck awash preset is selected at the depth control.