Caves of Qud

Caves of Qud

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Advanced Shotguns
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29 Nov, 2020 @ 6:06pm
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Advanced Shotguns

Description
Adds 4 high-tier shotguns to make shotguns more viable throughout the game. Each can be found in the world, and fills a previously empty niche in weapon balance. The street-sweeper, scatterbeamer, executioner, and blitzgun all add new ways to wield shotguns in Qud.

The street-sweeper is essentially a chain shotgun. It has a very high rate of fire, but isn't ideal when accurate fire is needed, as it blankets entire areas in flechettes. The street-sweeper consumes shotgun shells, and uses the heavy weapons skills.

The scatterbeamer is a laser rifle modified with a refractor, scattering rather than focusing the beam. It consumes much more power than the laser rifle, but provides an energy option for shotgun weapons. The scatterbeamer consumes energy cells, and uses the Bows and Rifles skills.

The executioner is a massive revolver that fires shotgun shells. While it doesn't have quite as much firepower as two-handed shotguns, it gives gunslingers a scattergun option and has well above average penetration. The executioner consumes shotgun shells, and uses Pistol skills.

The blitzgun is a destructive automatic shotgun that fires a tight spray of accelerated molten metal. The lava fired by this weapon impacts with enough force to explode, and quickly sets fire to entire areas. This extremely rare shotgun consumes liquid lava at a high rate, and uses Bows and Rifles skills.

Each of the shotguns can be acquired in-game without use of wish. They appear in missile weapon loot tables, and can be rarely found deep in the asphalt mines, at the extra basement floors of Golgotha, and in goatfolk villages. Their schematics can appear wherever data disks are found. If you want to wish them in, here are their names:
cats_streetsweeper
cats_scatterbeamer
cats_executioner
cats_blitzgun
Advanced shotguns will not appear in the inventories of most vendors, as I have yet to integrate the mod with the new PopulationTable features.

Advanced shotguns uses unique object names and does not currently use scripts, so it should work with any mods and future game versions.
7 Comments
Kinasin 3 Aug, 2024 @ 5:03pm 
is this working fine with molting?
QuasiAverage 18 May, 2024 @ 2:15pm 
I think I found fixes for the blank name and icon:

- Replace DisplayName with "{{Y|street}} {{O|sweeper}}"
- Replace Tile with "items/sw_chain_gun.bmp"
Arendeth 27 Mar, 2024 @ 2:06am 
Found fixes to update this to change function names in newer version:
change all AlternateDisplayName to Alternate

for tinkeritem part remove canrepair can't find any sub for it in dotpeek code for tinkeritem at least (there is a CanDisassemble and CanBuild toggle though but that likely is not the same)

to fix UnknownTile missing property replace UnknownTile with Unknown

Replace Items/sw_folding_chair.bmp with same entry that chaingun uses to be on safe side as UnknownStrangeTubes

and finally remove AlternateGender="plural" since the function does not exist in the current code from what I can see
honda 14 Mar, 2024 @ 8:55pm 
the Street Sweeper currently appears completely blank in the current UI, save for the description. It's fully functional, but it has no name or icon.
Radmelon 31 Aug, 2021 @ 9:55pm 
Very fun, and I like that this and your other gun mod greatly increase the options available for mid-to-late game firearms. I haven't tried all of them, but I found the street sweeper nice but possibly a bit too good.Maybe it could be turned down slightly, to bring it closer to the chaingun.
Namsan 3 Dec, 2020 @ 3:40am 
epic