Torchlight II

Torchlight II

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Pre-NG Bounty Board (v.2)
   
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110.404 KB
1 Dec, 2020 @ 8:06am
1 Dec, 2020 @ 8:06am
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Pre-NG Bounty Board (v.2)

Description
This is a break-out of the Bounty Board feature from Deezire's Unearthed Arcana (UA) mod, but made available in pre-NG+ levels (in UA, the Bounty Board is available only when you've reached NG+).

Big big thanks to @Deezire for giving me permission to do this break-out, and for the excellent UA mod of course!
26 Comments
TOG | Phanjam  [author] 7 Sep, 2023 @ 7:01pm 
Thk u much @nightfright for checking that deep. Actually smthing can still be done about it, i just need the time to get it done. Hope this weekend!
nightfright2k 4 Sep, 2023 @ 9:11am 
I have checked the issue with the board appearing in the Jehannum. Apparently the town2 map shares its assets with that location. Similar issue with the Mapworks room and the Act 4 boss arena. This means if you merge any assets into one room, they are also applied to the other. Long story short: I doubt much can be done about this. Unless you stop using the merge feature and edit the map layout itself, which in return makes it less compatible with other mods.
TOG | Phanjam  [author] 22 Aug, 2023 @ 6:18am 
hey @Star-X thanks too for playing this mod. It's true, I did not test this mod with Essentials installed. Guess I better work that in to an update now...
TOG | Phanjam  [author] 22 Aug, 2023 @ 6:16am 
Egads, that is so strange. Guess I really need to open it up again and look for bugs like that to squash. Thanks for playing the mod nightfright2k!
nightfright2k 22 Aug, 2023 @ 2:56am 
Found a bounty board where it shouldn't be: Act 2, Ezrek Khan's lair ("Jehannum"). Looking at the way this mod was made, I wouldn't say it was a conflict with one of the other mods I'm using since this has a conflict-free design.
Star-X 18 Aug, 2023 @ 9:39am 
So I figured out that it's not the textures missing; rather, for some reason the game is treating the board as being obscured, and thus has a weird shade over it.

Coincidentally, all 3 are located in the exact same position as TL2 Essentials NPCs. Perhaps that's the issue?
TOG | Phanjam  [author] 18 Aug, 2023 @ 9:04am 
hey @nightfright2k thanks for playing the mod!

So thank you for the praise, but I think even Deezire would tell you it's thanks to Runic this game feature feels like it fits right in - it's actually a vanilla feature that just got left out at the last minute!

As for your suggestions for improvement, you're right on the money specially about the gold! The weekend is just starting so let's see if I can squeeze that in (fingers and toes crossed)...
nightfright2k 18 Aug, 2023 @ 1:17am 
This mod nicely integrates into the game and looks as if it could have been a vanilla feature. If there's any suggestion from my side, then maybe to add more variety (different mobs etc) to the bounties in general and increase gold rewards. 83g for a lv50 char is really a bit... meh.
TOG | Phanjam  [author] 15 Jun, 2023 @ 1:07am 
Hi @ Star-X thanks for trying the mod! That's odd as i made this specifically as a break-out from UA (meaning it won't require UA to run). I should have some time this weekend and I can look into it.
Star-X 12 Jun, 2023 @ 1:49pm 
Textures appear to be missing if not using UA.

Still works fine, just it's textureless.

Any chance of including the textures with the mod?