Torchlight II

Torchlight II

Pre-NG Bounty Board (v.2)
26 Comments
TOG | Phanjam  [author] 7 Sep, 2023 @ 7:01pm 
Thk u much @nightfright for checking that deep. Actually smthing can still be done about it, i just need the time to get it done. Hope this weekend!
nightfright2k 4 Sep, 2023 @ 9:11am 
I have checked the issue with the board appearing in the Jehannum. Apparently the town2 map shares its assets with that location. Similar issue with the Mapworks room and the Act 4 boss arena. This means if you merge any assets into one room, they are also applied to the other. Long story short: I doubt much can be done about this. Unless you stop using the merge feature and edit the map layout itself, which in return makes it less compatible with other mods.
TOG | Phanjam  [author] 22 Aug, 2023 @ 6:18am 
hey @Star-X thanks too for playing this mod. It's true, I did not test this mod with Essentials installed. Guess I better work that in to an update now...
TOG | Phanjam  [author] 22 Aug, 2023 @ 6:16am 
Egads, that is so strange. Guess I really need to open it up again and look for bugs like that to squash. Thanks for playing the mod nightfright2k!
nightfright2k 22 Aug, 2023 @ 2:56am 
Found a bounty board where it shouldn't be: Act 2, Ezrek Khan's lair ("Jehannum"). Looking at the way this mod was made, I wouldn't say it was a conflict with one of the other mods I'm using since this has a conflict-free design.
Star-X 18 Aug, 2023 @ 9:39am 
So I figured out that it's not the textures missing; rather, for some reason the game is treating the board as being obscured, and thus has a weird shade over it.

Coincidentally, all 3 are located in the exact same position as TL2 Essentials NPCs. Perhaps that's the issue?
TOG | Phanjam  [author] 18 Aug, 2023 @ 9:04am 
hey @nightfright2k thanks for playing the mod!

So thank you for the praise, but I think even Deezire would tell you it's thanks to Runic this game feature feels like it fits right in - it's actually a vanilla feature that just got left out at the last minute!

As for your suggestions for improvement, you're right on the money specially about the gold! The weekend is just starting so let's see if I can squeeze that in (fingers and toes crossed)...
nightfright2k 18 Aug, 2023 @ 1:17am 
This mod nicely integrates into the game and looks as if it could have been a vanilla feature. If there's any suggestion from my side, then maybe to add more variety (different mobs etc) to the bounties in general and increase gold rewards. 83g for a lv50 char is really a bit... meh.
TOG | Phanjam  [author] 15 Jun, 2023 @ 1:07am 
Hi @ Star-X thanks for trying the mod! That's odd as i made this specifically as a break-out from UA (meaning it won't require UA to run). I should have some time this weekend and I can look into it.
Star-X 12 Jun, 2023 @ 1:49pm 
Textures appear to be missing if not using UA.

Still works fine, just it's textureless.

Any chance of including the textures with the mod?
Turton 17 Dec, 2020 @ 9:31am 
yeah most of the mobs are vanilla its just war masters i think and 1 more i can not remeber of the top of my head!
TOG | Phanjam  [author] 15 Dec, 2020 @ 8:05pm 
Hey @Turton, ue i looked and they seemed to be all vanilla mobs for the quest targets.
Glad this mod didnt give u troubles for the mergen i did try to keep the file names unique ;)
Turton 15 Dec, 2020 @ 3:38pm 
just found out now you can abandon quest and re activate it and it changes quest!
Turton 15 Dec, 2020 @ 6:41am 
or you can add them in to spawn classes it seems these monsters are programmed in, and they don't have the don't create box ticked! so if you know how to spawn monsters in to game then you could do that!
Turton 15 Dec, 2020 @ 6:24am 
@TORCHMODDERS i have been having a look at the missions in your mod, so far it seems you just delete them in spawn classes! (so far)
Turton 15 Dec, 2020 @ 5:03am 
i have amended the mistake! i now have your mod merged in!
it slotted in perfectly no overriding files at all!
Turton 15 Dec, 2020 @ 3:32am 
@torchmodders its no np friend i'm playing unearthed right now, my own custom version that is!
i forgot to merge it with your mod tho ; (
TOG | Phanjam  [author] 15 Dec, 2020 @ 2:44am 
Hey u raise a good point @Turton! I better check whether the bounty spawnclasses include mobs that are UA-only. Will revert with findings / thanks!
Turton 14 Dec, 2020 @ 9:13am 
Is this mod supposed to be played with unearthed because i have a mission to kill 10 warmasters in eastern enclave and there not there? @torchmodders
steffire3 12 Dec, 2020 @ 3:14pm 
@ TorchModders : Do you know how to edit Spawn Classes for the Barrels to always spawn Items from the Daylight Robbery mod? Moranacus004 would like to know. Thanks!
https://steamhost.cn/steamcommunity_com/app/200710/discussions/0/2968398851805973819/
moranacus004 6 Dec, 2020 @ 11:49pm 
How would increase the chance of items being in a barrel?
steffire3 4 Dec, 2020 @ 10:31pm 
@ (author) : One of the many wonders provided by the original mod. ^_^
TOG | Phanjam  [author] 4 Dec, 2020 @ 9:50pm 
I noticed even if the bounty target is just one of the vanilla mobs, there is a bounty kill notification when u have killed one (its just hard to notice with everything else going on :steamhappy: )
steffire3 2 Dec, 2020 @ 1:19am 
@ (author) : That would be great! It may even help identify which targets are associated with the Bounty Missions!
TOG | Phanjam  [author] 1 Dec, 2020 @ 11:11pm 
Thx @steffire. I might add custom mobs to the mobs spawnclasses for this mod :grin:
steffire3 1 Dec, 2020 @ 7:41pm 
@ (authors) : Amazing work! Thanks to both of you for releasing this for everyone to enjoy! ^_^