Wildermyth

Wildermyth

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Expanded Humans: Skills
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Tags: Hero, Abilities
File Size
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3.764 MB
1 Dec, 2020 @ 10:42am
26 May, 2022 @ 1:54am
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Expanded Humans: Skills

In 1 collection by Smoker
Smoker Mods
25 items
Description
Adds 11 skills balancing pools to 16 skills each.

3 common, 1 warrior, 4 hunter and 3 mystic.

Common
Divine Athlete
(Active) Once per battle as a Swift Action converts Physical Damage to Potency and all attacks do Potency +1 as Magic damage (1 turn duration).
Upgrade= (Passive) Divine Athlete can be used twice per battle and +1 Magic damage.

Wood Dog
(Passive) A Wood Dog companion that helps during battles. The Wood Dog fights and act as a hero and has the Engage skill. These creatures become wood when they die, but with water, soil and a little time they grow again. Once befriended, they will never leave voluntarily.
Upgrade= Wood Dog gains skills ans stats.

Shadow Pact
(Active) Once per battle as a Swift Action, chooses a nearby ally, the ally gains 3 + Physical Damage of Temp Health and the hero loses 2 health. Removes negative status effects.
Upgrade= (Passive) Shadow Pact can be used twice per battle.

Warrior
Bloodlink
(Active) Can Bloodlink (interfuse) with one ally preventing 1 damage of any injuring attack and taking the damage himself. As an Attack action once per battle make a Bloodlinked ally attack for free with the equipped weapon.
Upgrade: (Passive) Can bloodlink with two allies and the number of uses of Attack! order are increased by 1.

Hunter
Graystrikes
(Passive) Swift attacks don't break Grayplane unless they are "light" or "fire". Once per turn when hero is in Grayplane will attack the first enemy moving in range of melee attack.
Upgrade= (Passive) Graystrikes reaction attacks don't break Grayplane. One extra Graystrike reaction attack per turn.

Phantomflare
(Active) Once per battle as a Swift Action sparks an eye-catching flame, enabling to enter Grayplane (ignores restrictions). Can be used at the end of turn.
Upgrade= (Passive) Phantomflare can be used twice per battle.

Adrenaline Burst
(Passive) can use any number of Swift Actions per turn (cooldowns still apply).
Upgrade: (Passive) If the hero doesn't use any Ending Turn Action, the next turn gets an additional Action and attacks don't end the turn.

Puppet Master
(Active) Hero can Mindlink (interfuse) with 1 nearby enemy increasing damage received from attacks by 1. Once per battle as an Attack Action gains control of a size 1 interfused minor enemy (Immune to Compulsion forbidden) until the end of your turn.
Upgrade= (Active) Once per battle as an Attack Action gains control of a size 2 or less Mindlinked minor enemy (Immune to Compulsion forbidden) until the end of your turn. (Passive) Mindlink with up to two enemies and increase damage received by them to 2.

Mystic
Annulment Shield
(Active) Once per battle as a Swift Action creates a shield around self AND a nearby ally, increasing Warding by 4 against the next Magic damage.
Upgrade= (Passive) Annulment Shield can be used twice per battle.

Healing Waters
(Active) Once per battle as a Swift Action, grant Healing Waters to self or a nearby ally removing negative status effects and gaining 2 Temp Health at the end of each turn during 3 turns.
Upgrade= (Passive) Healing Waters can be used twice per battle.

Bone Collector
(Passive) Creates a bone and iron construction that helps during battles and in other unpleasent activities. The Bone Construction fights and act as a hero and has the Engage skill. When a bone construction dies is dismantled but with some bones, iron and a little interfusion will be ready in no time.
Upgrade= (Passive) Bone Construction is more powerful.
Popular Discussions View All (2)
6
11 Mar, 2022 @ 3:56am
formatting new subclasses
NameHunter
5
3 Jan, 2023 @ 3:36pm
Monk class please!
Abstrakt Drey
68 Comments
BettyWhitesGhost 4 Jan @ 12:24pm 
Thirding the update plea. Never got to try this mod and would love to experience it!
Prospero 23 Sep, 2024 @ 8:09am 
Seconding the plea for an update to this gem, and others like it :)
Ninaran 25 Jun, 2024 @ 1:36pm 
Now that Wildermyth is finished and won't receive new compatibility breaking content, do you think you could go through your mods again and give them one last update so they work with the most recent version? They were always amazing and I'd love to have them in the future. Thank you. =)
飞洒 18 Dec, 2023 @ 6:46pm 
这个木偶大师(Puppet Master)有bug的,学习后能力选项卡会显示有,但战斗选项卡里面根本就没有,人物白升了2级
Ninaran 16 Jul, 2023 @ 2:37am 
Sadly doesn't seem to work anymore. Don't get the initial class selection right on levelup. Big shame.
Jelly Bean 12 May, 2023 @ 6:39am 
I am sorry for the dumb question - but if my companion wood dog dies - how can i bring it back? I dont understand..
Avenger 2 Mar, 2023 @ 10:10am 
Any fix for zealous leap not showing up?
Saint-15 30 Jan, 2023 @ 4:36am 
Hey there, love the mod. However, there seems to be an interaction that causes the 'zealous leap' not to show up in battle as an action. Any ideas on how I can fix this.
Also, where do the subclasses pop up? I have all the skills show up but have never had a subclass option.
Valdacil 31 Jul, 2022 @ 11:34pm 
Ok, it is definitely an interaction with Greystrikes+. As best I can tell, if the Greystrike reaction defeats the target then Rogue causes Hidden therefore it's all good. But if the reaction doesn't defeat a foe, the Hidden aspect is put in a bad state such that the character appears to be on Greyplane, but really isn't. From then on they act like they aren't Hidden (targeted by foes, wall with allies). Even on the next round, when they defeat a foe and Rogue is supposed to make them hidden, they stay greyed out in appearance but the log says "Character gained Hidden. Character lost hidden." This broken condition will persist until an action is taken to purposely break out of Hidden (like attacking a foe that you know won't die from the attack), then Hidden is reset and the next time the character gains Hidden (ie. Silkplane or killing a foe with Rogue) they will stay Hidden and Greystrikes will trigger normally again... until the next time a Greystrike doesn't defeat a foe.
Valdacil 31 Jul, 2022 @ 7:39pm 
I'm not convinced that it is Thornfang causing the problem. It seems like the aspect Hidden is getting out of sync somehow. Possibly due to the Greystrike upgrade in cases where the attack doesn't defeat the foe. If it defeats the foe, then Rogue's effect ensures Hidden is properly reapplied when the target dies, but if the target doesn't die the character continues to have the visual effect that they are in Greyplane, but there are signs that they are not... Greystrikes not triggering at end of turn and if I move an ally next to the supposedly hidden character it shows a walling icon which only shows when the walling ally isn't hidden.