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Also, where do the subclasses pop up? I have all the skills show up but have never had a subclass option.
Rogue, Greystrikes, Greystrikes+, Long Reach, Thornfang, Thornfang+
Sometimes I end my turn in Greyplane and I'll get my 2 reaction strikes. But other times I'm clearly in Greyplane, but foes march right around the character and I don't get reactions. I'm suspecting it may be an odd interaction with Thornfang (additional testing necessary) as I don't think I have that problem until I have taken Thornfang. After I play another campaign I'll see if I can isolate the exact behavior.
First, i love your work and your mods. Thank you for that.
But Second, i have a question/problem with the skill Puppet Master. I can interfuse with an Enemy and the damage calculation is also right, but when i click on Mind Control, i get control of the enemy, but i cannot do anything with the controlled enemy. It shows his Picture in the top left corner, but i cannot click on it and when all my heroes did their turn the enemy does his turn.
And when it's my turn again the mind control effect ends.
so my question is: Does this work right? Or should i can do something with the controlled enemy in the same turn, when i controlled him?
Thanks for your work
Second: for the Wood Dog ability, in the Abilities tab for character sheets, it displays the passive ability as
Passive
**ability_common_woodDog.name
**ability_common_woodDog.blurb
just thought you should know!
There is also an animal_cat that appeared as soon as I've used a stone blast with the item book (but I think it's with another of your mod?)
Anyway, thanks for your work and I'll continue to report that kind of things ^^
Apologies I will fix it as soon I get to my computer.
For the update I used the same skills ID so you don't lose any skill but yee skills are changed (I think they are better now). Sorry about that, some chars are different now and I undestand it can be anoying.
I just got confused earlier.
One step at a time. I'll be looking forward to the eventual Class mod release, if it happens, but I'm just glad I didn't break anything. Thank you.
You can download old versions of the mod In the changes notes (view) in the same page.
Unless a modder ask (cause a subclass) I won't be having both mods add the same time, it's not that i like, but i have to prioritize :(
Does that also mean abilities are more random now since picking a subclass seemed to give more bias towards abilities from that class?
@mateocatoggio: Yes all players need the mod download and active.
@Dead Owl: Mod should be active/inactive friendly, so you can add the mod or removed without much trouble. I'm not sure what you mean, skills in the game are all there and at the same. All my mods are much more like vanilla now, you should notice a difference.
@Spitz the Sheikah: Ye i should have done that, but i was creating a bigger mod, it's still there but i haven't finished the new classes hope i can release it someday lol. Or do what you say..
@ICEunicorn: well thats bad, i will look into it.
@NightTalon: Thanks (i think it's already fixed, i will look into it).
Not saying it's a bad mod, it's really cool, but you'd have to start over entirely if you download it.
-Text corrections.
-Pre 1.0 heroes with Expanded Classes skills can be used.
-The old skills are there, but you can not choose them anymore and they dont open any other skill, this means the game will give you skills as if you dont have any subclass (if you don't pick the first skill that determines your subclass when recruit a Legacy char, you can learn it the first level up and go on from there).
-Old skills don't have upgrades.
-Sometimes you will be able to choose a skill that you already have (the old one and the new one, don't do it).
Note: Before 1.0 you couldnt change colors and deck usage without creating a new skill. It's hard to reconciliate both aproaches. This solution is far from perfect, but you can play normally with pre 1.0 chars with subclasses (just remeber don't pick subclass base skill on legacy recruitment). As heroes are promoted is recommend replace the old skill by new ones when possible.
Do you have a recommended fix for this? I have basically lost all of my legacy characters and saved progress so far.
One way to solve it is with DevMode, adding the skills manually that you had, but you need to do it in game :( and i'm afraid only promoted characters will keep the changes (not sure).
I'm thinking if i can make a patch and save your characters, mmm, yee probably i can do something about it, i will get back to you.