Kenshi
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Strength Gain Reimagined
   
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1 Dec, 2020 @ 12:03pm
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Strength Gain Reimagined

Description
This mod lowers the strength gain for walking around with heavy weight and increases the gain for combat. It also lowers the minimum weapon weight needed. This means less hauling corpses and backpacks full of ore. More beating things to a pulp.

Raising strength by hauling loads is only good up until about 20 str (less for hivers, more for shek). After that the gains are so slow it isn't worth it. Fighting is now a much better way to gain strength. <50 most weapons will have good gains. >50 start using a heavier weapons or a heavier versions of the preferred weapon type.
31 Comments
Sembo  [author] 5 Jul @ 6:28am 
@F22MUCH That is the same as before, 40x the weight. I just lowered the minimum weapon weight for strength xp. So lighter weapons will still give a little xp. Heavier weapons will still give more xp but lighter weapons will now give some too. Then boosted the overall strength xp gain from fighting in general.
F22MUCH 4 Jul @ 1:36pm 
Great mod. Also, how is the strength requirement for weapons calculated now?
Sembo  [author] 25 Nov, 2024 @ 12:19am 
@Sanae Kochiyastein, Martial Arts has it's own rules for strength gain that I did not touch. The rules I changed were how heavy a weapon must be to gain strength and the global strength gain multiplier for combat. So, Martial Arts is affected by this mod because ALL forms of combat are affected. However, since Martial Artists don't use weapons that aspect of the mod is not in play.
I also slightly reduced the maximum gain for walking with a heavy load to balance this (from 50% to 35%). That does not affect combat but may slightly affect martial arts gains in between fights.
Санаэ Котия 24 Nov, 2024 @ 7:32pm 
Does this mod also works when you are overencumbered and fight? Because training a martial artist with heavy gear, a backpack with plenty of ore in the inventory while punching a bunch of crabs for a long while made the strenght stat go to 90. To be fair, the character did had like 75 of strenght when I started to train the martial arts stat, but it still impressed me to get to that point

What I said above apparently also applies when a character uses the same logic, but using a lighter weapon, for instance, katanas. But hey, I like that this mod not only works with heavy weapons, because even if a character uses light gear and light weapons, having strenght is mandatory in Kenshi, so I like that I can train everyone with this mod :beeped:
Mehdi 12 Nov, 2024 @ 10:38am 
@Sembo its okay at least i can tweak it like i want to with the tips you gave me, i appreciate it thank you
Sembo  [author] 10 Nov, 2024 @ 8:57am 
@Mehdi I nerfed carrying things for balance reasons. If I hadn't there isn't much reason to do things differently from vanilla. So no, I won't be making another version. However, it's really easy to edit the mod for your game. There are a few guides on how to do that in steam discussion threads and reddit. Once you get my mod open in FCS just click "global settings" and find "xp rate strength from walking." Change it to what you like.
Mehdi 9 Nov, 2024 @ 6:46pm 
the mod is exactly what i want strength to be like in the game, and i really don't see me playing the game without it, i just wish the reduction to grind when carrying things wasn't that rough
Mehdi 9 Nov, 2024 @ 6:43pm 
hey can you do a version that does not lower that much the strength gain when walking and hauling things cuz i think strength is really hard to get up that, my character always end up being kinda unbalanced
Sembo  [author] 9 Nov, 2024 @ 8:35am 
@Aris No import required, it can be enabled and disabled as you like without issue.
Aris 8 Nov, 2024 @ 5:20pm 
Hey, cool mod! Can I enable/disable it without problems or do I need importing or something?