Total War: WARHAMMER II

Total War: WARHAMMER II

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Imperial Musketeers: Shooting Modes
   
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Tags: mod, Units
File Size
Posted
Updated
326.998 KB
4 Dec, 2020 @ 3:38am
23 Jul, 2021 @ 1:32am
9 Change Notes ( view )

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Imperial Musketeers: Shooting Modes

Description
A small mod that gives the Imperial Musketeers two additional firing modes: suppression fire mode and aimed fire mode.

- Aimed fire: increases the range and accuracy of the shot with a slight increase in damage, but increases the time to load the rifles.
- Suppression fire: musketeers shoot twice as fast, but at the same time accuracy decreases (I wanted to reduce the firing range in this mode, but it's like I'll bring it in in the update). Also the "Suppression" effect begins to affect the enemy

Modes are activated by a simple click of a click, you can turn off the mode by pressing the ability again.

Flaw: it is possible to activate two modes at the same time (to make sure that when one is activated, the other is not available to me yet)

Mods where shooters with muskets will also have this ability:
- Radious Total War Mod
- SFO: Grimhammer II
- Sigmar's Heirs, an Empire Overhaul [BETA]
- ER: Kislev Reborn
- Cataph's Southern Realms (TEB) 2.0
- Grand Order of the Reiksguard - All In One Collection
- Imperial Navy
32 Comments
albarrizal92 13 Jul, 2022 @ 3:19am 
@Camalie did you have any recommendation about the tool to edit the mod fix? thanks
Camalie 9 Apr, 2022 @ 12:13am 
for those who are curious, this mod still works but there seems to be an issue where the standard handgunners don't receive the suppression fire mode. If you have some sort of tool to edit the mod file itself then it's pretty easy to actually fix
♠E39 M5♠ 8 Apr, 2021 @ 1:53pm 
What happened to Suppression fire?
Marco_Mozzarelli 16 Feb, 2021 @ 12:50am 
Well done, GJ!
tehalmightytaco 1 Feb, 2021 @ 11:39am 
THEY"RE DWARVES YA REPROBATE... but yeh I still love the idea of this mode and look forward to the bow one, i also had an idea similar to this but instead of firing modes they were essentially different ammo loads like how archers in other total war games could switch between flaming, normal, heavy and whistling shot, muskets would be able to switch between solid bullets, buckshot, or a single use ability where they chuck bombs like grenadiers. Anyway keep up the good work :partygoblin:
DarkSnowder  [author] 31 Jan, 2021 @ 11:27pm 
@tehalmightytaco Not yet - due to the presence of a master engineer and his buffs in the gnomes, the gnomes need redesigned firing modes (if introduced). Now I'm busy creating firing modes for archers, maybe I'll bring something to the gnomes along with this)
tehalmightytaco 31 Jan, 2021 @ 2:23pm 
I know it says imperial, but do dwarf gunners get these abilities too?
♠E39 M5♠ 17 Jan, 2021 @ 8:37am 
Yes please add Snek's Guns of the Empire!
Love this mod really lets you play around with handgunners in a more intresting way.
999999999999 29 Dec, 2020 @ 1:01am 
@parryer327
download rpfm, open guns of the emprire, db>land units> copy unit names that you want, open this mod, add those names to the database
DarkSnowder  [author] 28 Dec, 2020 @ 9:59pm 
@parryer327 Easy. But a little later - now I'm busy with something else. I think I'll update the mod sometime next week. And maybe even earlier - as the time will be.